View Full Version : How to cycle running MoCaped Character?

03 March 2010, 04:51 AM
Here's my problem!

Got a running, Motion Captured for 2 seconds, character. Tried to make a clip out of it in trax editor and loop it but the moment original track ends and the looped one comes - every animated parameter of the rig seem to shift exponentially causing distorted values. Animaton distorts more with each cycle. Have standard rig with nurbs control objects to operate it. Help!

CGTalk Moderation
03 March 2010, 04:51 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.