XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Character Concept - Basic Mesh - Pre Zbrush sculpt

03-17-2010, 08:30 PM


Here is my basic pre-Z-brush mesh I did in 3ds max. I plan to take this in to Z-brush and sculpt up from this. Followed by a full retopology useing Topogun. Any critique is welcome. This is for one of my Character modeling classes. This will be my work in progress thread. I will be updating this about every other day untill next Wednesday. If your wondering my the head is so plain, I like to sclupt from a flat surface for the face every time in Z-Brush during my workflow.

03-27-2010, 01:30 PM
is it just me or is the image not showing up?

03-31-2010, 12:42 AM
is it just me or is the image not showing up?
Its not just you, the image is broken, Deezey, you should probably get that fixed if you want any critique.

03-31-2010, 05:16 PM
I made a new thread so the mods can delete this 1.

here is the link to the working 1 --- > http://forums.cgsociety.org/showthread.php?f=39&t=863990

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03-31-2010, 05:16 PM
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