View Full Version : Displacement Problem

03 March 2010, 02:36 PM

i have problems dispalying displacement maps in maya. here is my workflow (Maya 2009 and Zbrush 3.5)

1. I created a tree mesh in Maya and unwrapped the UV's. (

2.Import to Zbrush, sculpt details and create a 2048x2048 displacement map from SDiv1 with these settings: (

(Although Adaptive is unchecked in the image, I always have it checked. Just for the demonstration purposes, i forgot to check it.)

I convert the .tif then to .map format.

3.Export Sdiv1 mesh as an Obj and import to Maya. Turn off Feature Displacement, create mental raydisplaceapprox1 and set N divisions to 4, then new shader, plug in a displacement nodea and from there a filenode with the .map texture. after that, in the file node attributes, i go to color balance, and change Alpha Gain to 2.2 and Alpha Offset to -1.1. then, I smooth mesh my object (division levels 2, continuety 1) and click render. this is how it looks: (

Of course, since my model has to different UV areas, i created two displacement maps and two different shaders and applied each to the corresponding faces.

What did I do wrong?

03 March 2010, 06:00 PM
For a 32bit displacement map try an alpha gain of 1 and an alpha offset of -5


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03 March 2010, 06:00 PM
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