XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Modeling Problem

09-05-2003, 12:05 AM
Hello everybody, im having a problem at some time when modeling polygon mesh.
The thing is, when i use boolean union operations, and i try to avoid this at all cost, i usaly get some "bugs" on my surfaces.
It's vertex normals that get screwed up. I'm gonna put here one example.
How can i fix/avoid this?
How can i merge a cilinder in a sphere without having such problems?
Thanks to all in advance.




CGTalk Moderation
01-16-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.