XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : normal problem

03-12-2010, 05:09 PM
Hi there
i tried to make a simple stone but i have a problem
i created it first in zbrush ... then made the normal map in zbrush too ... and when i back to max to render it ... it breaks some how in uv lines !!! look ( and another thing .. i tried to make normal with adaptive and without it in zbrush but result was the same )
this is the stone
and this is the problem :
please help me :shrug:

03-15-2010, 12:11 PM
tangent spaces in max are a bit different than zbrush. Same as levels (turbosmooth in max).
Try to export a bigger level mesh and export the normals again from that level in zbrush and the seams will be less visible in max. Also try to hide the seams with a better UV setup.

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03-15-2010, 12:11 PM
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