View Full Version : Using Fractal noise in combination with FumeFx?

03 March 2010, 01:19 PM

Don't know if there are tutorials about this kind of things. I have done some hi res simulations with FumeFx. But I'm still not really happy with it. I've put a "Fractal Noise" effect on a still frame. And it gives the smoke and fire much more detail. Now is there a way to let the fractal noise move in the same direction with the same speed and angle as my simulated smoke / fire?

I hope that this is possible or maybe an alternative option?


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03 March 2010, 01:19 PM
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