View Full Version : SMC 38 (3-9 to 3-23)

03-09-2010, 08:45 PM
Hello everybody!

There is going to be a slight change in the format of SMCs. Instead of doing one SMC every week, we'll be doing one SMC per 2 weeks. Hopefully with this increase of time you'll have more time to complete your models and an easier time participating. Because of this change, I'll also be increasing the number of items to model. If you have any suggestions or comments let me know!

- The speed modelling challenges are open to everybody.
- In every challenge you will get a list of items. Pick one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model.
- If you finish before the time limit, spend the remaining time on refining and adding details to your model.
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the SMC passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.

Items (2h time limit)

- gas station,
- ear of corn,
- photocopy machine,
- a crocodile,
- a telescope,
- buffalo,
- a sailing ship,
- a jellyfish,
- lifeguard tower,
- t-rex.

Concept items (3h time limit) - design it yourself!
- mailbox,
- suspension bridge,
- a luxury yacht,
- a hi-fi,
- a street lamp.

Happy modelling!

03-09-2010, 11:11 PM
I wasn't sure but I made a low poly spyglass if that counts as a type of telescope?

Time: 45 mins

it may not look like it but it can be folded away :)

Might take the time to create a high poly.

03-10-2010, 06:41 AM
...I think I'm doing it wrong :\

32 Minutes

03-10-2010, 07:12 AM
Just say that you've re-conceptualized corn.

03-10-2010, 07:41 AM
...I think I'm doing it wrong :\

32 Minutes

hahaha, that made my day! Thanks for that!

03-10-2010, 09:36 AM
a viking sailing ship, work in maya, 1.50 h for modelling and other 30 min for texturing and rendering

03-11-2010, 12:08 PM
Here's my go. I built the Keck, or well, some of it. I got way too bogged down in the details again so I didn't get nearly as much done as I'd hoped.

Anywho's, here it is. Time 1:45

03-11-2010, 11:01 PM
Nice telescope. I really like the "golden" finish, looks very clean.

A quick question for you guys. How do you soften your edges? Do you subdivide or bevel?

I can't really decide which one to use most of the time. Subdividing is probably a must if you're doing organic shapes, but what about hard-surface stuff?

03-11-2010, 11:16 PM
I usually just bevel unless the camera is going to be right up against the object. But as more often is the case, it's not, so anything more than a simple bevel will just be added detail that's not even seen.

03-12-2010, 09:10 AM
Here's my go at the lifeguard tower. Made in blender.

Here's the wire frame:

03-14-2010, 02:23 PM
I am rather newbie so I still suck at modeling, still trying to familiar myself with sculpting.
I use Blender.

Btw I hope it is allowed to just join the fun here? :)

Tried my hands on a T-Rex; free hand sculpting. Should have mirrored it now when I think about it lol.
1.30 Hours...
I think this was way above my capacity but anyway I am in it to learn so hopefully in a hundred years or so....

03-17-2010, 05:44 AM
I tried a t-rex, modeled in maya in about 1h and 45 min

03-18-2010, 03:38 AM
I tried my hand at the gas station. Time ran out while I was working on the pumps, so they're a little more abstract than I originally planned.

03-18-2010, 12:08 PM
Loving the entries. Really good work.

Hopefully I'll be able to join in after the weekend with a gas pump model!

03-18-2010, 06:24 PM
Started on a Buffalo in maya, about 1hr 15min.

03-19-2010, 12:35 PM
This week I have more free time to work with Maya, so I tried a street lamp in about 1.45 h for modeling and 15 min for drawing

03-20-2010, 08:54 PM
2 hours, reference used...I'll upload the final render when I finish it...

03-23-2010, 01:49 AM
Subject : Gas Station
Software : Maya & Mental Ray
Time : 1:50 minutes

03-24-2010, 01:04 AM
This time I tried out the mailbox. I'm doing a sort of steampunk type concept. The part that opens for the mail is the end with the twisty valve thing and all the gauges are in the back. I didn't get to finish all the piping I wanted to do, but here's what I got. Time 3 hrs, links due to image size

03-25-2010, 09:53 PM
lordofarda, that's awesome. :)

03-25-2010, 10:42 PM
Agreed, that mailbox is pure awesomeness. Then again I might be biased as I love steampunk :)

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