View Full Version : ZBrush Hair texture

03 March 2010, 05:33 PM
I have a hair model created in Maya, and was added a texture for displacment using ZBrush.
the model is fairly low res but not too much.
I noticed that only when I raise the poly count a lot, the displacment is seen well in a render.
is there a way to show the details of texture without raising the poly count so much ?

03 March 2010, 09:06 PM
I don't know anything about Maya, but...

In Max there is a way to do displacement that modifies the existing verts according to the displacement map. That way needs dense geometry.

There is also a Displacement channel in (some?) materials that the renderer takes care of all the subdivision for. I know Mental can do it. I think the Max scanline renderer just can't. If you are using Mental (or vray or maxwell or...), check your materials for a way to apply displacement through them. You may then also have to find a renderer specific option (under "renderer: Options" or something) that says to turn on displacement handling.

03 March 2010, 09:53 PM
Yes, Maya has that option. thanks..

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03 March 2010, 09:53 PM
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