A annoying particle question.
Iím emitting a load of particles from a small volume above a ground plane, which I have set as a collision object. Yes I am trying to complete a fountain spurt.
The trouble I am having is that throughout the animation some particles start below the ground plane. I find gaps created within the stream, as this should be constant/continuous thin water stream.
I have tried recreating and defining a new ground plane as well as changing the radius and emitter type of the particle.
Anyone have any ideas?