Right, that's out of the way.
Here's the problem:
I finished working on my model. I basically taught myself to use Zbrush and a tablet at the same time, and made myself a girl for my senior project. So I have my model, and now it's time to texture her. So I go looking, and I find out.... Oh, you need to have an 'unwrapped' model, and you paint the textures and such according to that.... I think. >.>
Anyway... I got my model, installed UV Master, unwrapped her, etc. Now I have no idea what to do next. I'm not quite sure what to do with this unwrapped figure, how I'm supposed to use the shapes it gave me to create a texture map... etc. No clue. I'm not even really sure how to save the shapes it gave me, other than screen shotting it! XD
Would someone mind giving me a hand?
Also, what's the best way to render my model into both still images in into a movie? Zbrush isn't quite like 3dsMax in that respect, and it's left me rather... clueless. O_O
This is what I started with:
This is my seams when I used UV Master and protected her face and the ponytail (it's got a detailed clasp in HD Geometry).
Finially, the flattened plane that I have no idea what to do with.