I've hit a horrible situation with a normal map that I'm exporting from Zbrush 3 to 3ds Max, and with my limited knowledge of this practice, I'm not sure how to fix it.
Basically, the model with the normal map applied in Max looks pretty awful compared to the model in Zbrush. All the definition, all the detail; it's pretty much turned into a mashie ugly mess.
I've followed word-for-word any tutorial I've been able to get my hands on and Googled for anything that can advise on how to retain definition, but no luck. Most, if not all, tutorials guide you through Zmapper, which isn't a part of Zbrush 3, so I think there's a huge chunk of information that I'm missing out on before exporting the texture.
This is a real case of fly or die because everything depends on me getting this right.
Is there anyone who can at least point me in the direction of a good detailed resource, or be so kind to try and help out personally? I'll be eternally grateful.