View Full Version : BlendShape export , possible?

02 February 2010, 06:23 AM
hi guys what's up?
well i'm working on a rig and sometimes it happens that i have to detach the skin ad skin it again if i have the blenshape with delete history i'm gonna lose the blendshape node is it possible preserve it? or maybe export it and reimport it like the skinweight?

02 February 2010, 09:37 AM
1. You can export blenShape as maps.. see the blendshape paint window
2. You can activate each blenShape and duplicate the mesh, so they become the target which can be applied again
3. Why delete history? delete non deformer history if possible, So you can maintain the BS.
4. If you are going to change the vertex of the base mesh your BS wont work properly.


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02 February 2010, 09:37 AM
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