View Full Version : B-Movie Entry: Sébastien LAUNAY

02 February 2010, 01:43 PM
Sébastien LAUNAY is entered in the "B-Movie" update: View Challenge Page (

Latest Update: Work In Progress: Interior Set - near finished (

02 February 2010, 01:52 PM (

This is my first submition for this challenge.
Actualy it is just a previsualisation of my exterior scene.

It is based on 3D with test of lights and atmosphere on photoshop.


02 February 2010, 02:05 PM
WHoa! this is pretty nice, whats going on with the text, is it self illuminating or is it lit by the light above it?

02 February 2010, 02:32 PM
Thanks for comments,
The text is mainly light by itself and takes some light by the spot, but the major part, the glowing red light, is emited by the text.


03 March 2010, 10:31 AM (

after some vacations I'm back behind my machine!
Just a quick view of the camera and testing materials.

03 March 2010, 11:43 AM (

Software: 3ds max

Rendering my flame launcher system based on Fume FX and PF Source.
The jet flame is directional and interacts with the environment (walls, floor).
For reasons of rendering time, the flame does not smoke.

Play Video >> (

03 March 2010, 12:27 AM
For reasons of rendering time, the flame does not smoke.
i don't think that Steven Seagal is agree with that

03 March 2010, 06:28 PM (

First render of one of my two main character, the spaceman!

In fact a cheap actor playing the wrong role at the wrong place and who is forced to quit sf for a zombie survival experience.

03 March 2010, 06:39 PM (

Here an interior view of the B-MOVIE PRODUCTION instalations.

it was quite a tough work for me to put in light this scene due to the variety of spaces in it who have to be used during the story.

In this form the scene was not totaly completed but i'm ok with the global ambiance who emerges of it.

03 March 2010, 06:51 PM
I try to give to my decors a more realistic treatment than to my characters with small details and materials worn or rusted.

I prefer to work for very charismatic cartoon characters.
In as short a time it seems important that each character is an archetype immediately identifiable.
Also allows me to work much faster! ^^!

Thanks for watching,
Feel free to give comments or critics ! I'm not used to show my work (My post number reflected that) and any advice are welcome !


03 March 2010, 03:19 AM
Looking great Sebastian. I especially like the Camera and the Production Installation.


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03 March 2010, 03:19 AM
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