View Full Version : Milkor MGL wip

02 February 2010, 04:47 AM
Working on a highpoly milkor MGL, just from ref images. Its around 11,000 tri's now, planning on getting it down to 9 or 10.

- R

02 February 2010, 07:42 AM
The cylinders shouldn't be so pronounced, as you can see in the ref they are shallower with a little bit of flat area.

02 February 2010, 02:16 PM
hey! Thanks for the reply. Do you mean the cylinders for the grenade loader?

02 February 2010, 03:43 PM
Also quick question for any professionals out there. When finishing a gun for a game thats designed to have animation, should you have seperate objects or have it one complete object with parts of the gun weighted to bones?



CGTalk Moderation
02 February 2010, 03:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.