View Full Version : Milkor MGL wip

02-16-2010, 04:47 AM
Working on a highpoly milkor MGL, just from ref images. Its around 11,000 tri's now, planning on getting it down to 9 or 10.

- R

02-16-2010, 07:42 AM
The cylinders shouldn't be so pronounced, as you can see in the ref they are shallower with a little bit of flat area.

02-16-2010, 02:16 PM
hey! Thanks for the reply. Do you mean the cylinders for the grenade loader?

02-16-2010, 03:43 PM
Also quick question for any professionals out there. When finishing a gun for a game thats designed to have animation, should you have seperate objects or have it one complete object with parts of the gun weighted to bones?



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02-16-2010, 03:43 PM
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