View Full Version : B-Movie Entry: Darko Vučenik

02-14-2010, 05:16 PM
Darko Vučenik is entered in the "B-Movie" update: View Challenge Page (

Latest Update: Finished Video: Trailer, making of, final video (

02-14-2010, 05:26 PM
My movie will be titled "Killer Woods of Misty Mountain". I plan to make it using 2D cutout techniques oppose to my usual 3D stuff. I see it as something fun to experiment with.

02-15-2010, 05:03 AM (

Some pencil sketches of background trees. Not too detailed as I will need to draw many more to get sufficient diversity.

02-15-2010, 03:30 PM (

Just a bit of color on one of the trees.

02-16-2010, 03:18 AM
Hey dude, nice trees.....

we have a lot of trees in our entry as well.... :) but ours are 3D!

good luck

02-22-2010, 01:39 PM (

Some more woodsy for background assembly.

02-22-2010, 01:41 PM (

End even more trees.

02-22-2010, 02:08 PM
The Tree's are amazing really nice. are you going to comp them into the scene as they are or are you going to build them up, to be honest I think it would be a shame not to use them if you could.

02-22-2010, 05:01 PM
Hey really nice work on the concept design for your trees, i like the texture work and detail. Are you gonna model them or will you use them as mattepainting?

02-22-2010, 05:05 PM
Really, really like the artwork for your trees. Beautifully drawn. Looking forward to more posts. Best of luck!

02-22-2010, 09:29 PM
Amazing drawings.

Paulo C. Duarte

03-03-2010, 05:08 PM
Yes- I love the look of those trees..

03-14-2010, 05:20 PM (

Than you for the comments.
Here is a progress update. I drew some more plants, rocks and dry leafs for the groundcover.

03-14-2010, 05:29 PM (

Here are all the plants composited in the 3D max scene.Large trees were positioned by hand. I used particle flow to scatter the leafs over the ground. The rest of the small plants were simply sprayed on using object painter script
Although all the objects (except the ground plane)are simple planes it is still somewhat slow to render because I need to use super sampling to avoid jittering of grainy textures (around 40 seconds per frame).

03-14-2010, 05:42 PM (

Software: 3ds max,After Effects,Photoshop

Here is a test video for the woods.

Play Video >> (

03-14-2010, 05:47 PM (

This is a first victim of an angry tree. He is unnamed logging company supervisor.

03-14-2010, 06:16 PM
wow, cool drawings. and very original.

03-23-2010, 01:04 PM (

Common variety evil tree, pencil drawing and colored version.

03-23-2010, 01:18 PM
This looks amazing Darko, your drawings are full of atmosphere. They're really nicely stylised but retain a sense of realism - I'm not sure how I've managed to miss it up till now but I'll definately be keeping an eye on this entry from now on!

Keep going


03-23-2010, 07:17 PM
great concept art, your drawing kicks butt.

04-01-2010, 02:25 PM
Duncs, bstout than you for the comments, glad you like it.

04-01-2010, 02:33 PM (

Software: 3ds max,After Effects,Photoshop

Here are a couple of animated shoots. I played with bluing to get a bit more depth on 2d animated cutouts.

Play Video >> (

04-09-2010, 01:00 AM (

Forgot to post storyboard before so here it is now.

04-09-2010, 01:05 AM (

Tough woodcutters. They will be walking and talking smack while a tree zombie is sneaking behind their backs.

04-11-2010, 10:45 PM (

A lost girl character for the title shot.

04-12-2010, 11:42 AM
sexy lost girl, nice ! i like your style very much,
good luck on finish line!

04-12-2010, 03:38 PM
the animated shot looked cool, and the design looks great.
I hope you have time to finish this one :)

04-12-2010, 05:58 PM
Thank you guys, glad you like it.:) It's going well so it seems I won't have any problems finishing in time.

04-12-2010, 06:05 PM (

Some evil trees that will be around the lost girl.

04-12-2010, 06:10 PM (

This is a background with a squashed evil flower.

04-12-2010, 06:35 PM
I love the look of this project. Keep up the good work, and best of luck!

04-12-2010, 07:35 PM
Great work mate. Good luck! :)

04-12-2010, 07:53 PM
Wow this is looking sweet. I am still confused how you are putting it together using max render it out. How did you animate the man running and render it in max?

04-13-2010, 04:29 PM
very interesting style and approach! it has a kind of fairy-tale feel with a B-movie twist. like a children's storybook come to life...only more violent, heh. nice work so far, keep it up!

04-13-2010, 08:59 PM
RBahn, Aerendyl - thank you guys.
AlBrown - below is a little example of how I made the running guy. Basically standard cutout techniques with added benefits of actually being able to deform the elements instead just rotating and moving them.
nucron - he, he, i actually illustrate children's books for living among other things.:)

04-13-2010, 09:03 PM (

Here is an example how I assemble my cutout puppets. After a rough sketch on paper, I copy each body part on a separate piece of paper (cleaning up the drawing and adding some more detail). Also I create some different poses as needed (hands and impaled head in example)Then the drawings are scanned and colored in photoshop. In 3D max, simple flat geometry is created and then skinned to a bone rig.If the part won't deform by skinning or morphing (for faces) then no special mesh is created and I just use a plane primitive instead.

04-13-2010, 09:22 PM (

Software: 3ds max,After Effects,Photoshop

In this shoot I decided to make a cell shader 3d boot to get a better looking motion when it,s grinding the flower pivoting around its axis. I am pretty satisfied at how 3d element blended whit the rest of a 2d trailer.

Play Video >> (

04-14-2010, 08:55 AM
Wow! i love the concept! good luck man!

04-14-2010, 02:10 PM
This is VERY NICE ENTRY! Concept and animation looks great!:bowdown:

04-14-2010, 05:41 PM
Very cool and unique way to rig and animate drawings in 3ds max! Would have never thought of something like this. :thumbsup:

04-15-2010, 04:49 AM
You are, by far, the best candidate for this competition.

04-16-2010, 02:27 AM (

Software: 3ds max,After Effects,Photoshop

Here is my finished video.

Did you notice how villains in many horror movies walk in a menacing slow pace. Just think of characters like Michael Myers or Jason Voorhees. No matter how fast their victims run, they are always behind them, slowly walking. So, in horror logic, walking is faster than running therefore it stands to reason that standing in place is faster then walking. And who is better in standing still then trees. That is the reason I decided to make woods my main villain. Of course I had to have at least one zombie in my entry for they are my all time favorite b movie bad guys. Natural enmy of forest are loggers so the battle to the last man or tree standing can begin.

Software used
3D Max 2010, Adobe After Effects, Adobe Photoshop and Samplitude Music Maker

Whell, no actor voices, just me again.

Hope you like it

Play Video >> (

04-16-2010, 02:38 AM (

Software: 3ds max,After Effects,Photoshop

Here is the 30 second trailer.

Play Video >> (

04-16-2010, 02:59 AM (

Software: 3ds max,After Effects,Photoshop

Little making of.

Play Video >> (

04-16-2010, 03:41 AM (

Software: 3ds max,After Effects,Photoshop

Trailer, making of, final video

Play Video >> (

04-16-2010, 10:00 PM
Here is a link to higher quality video

04-18-2010, 12:18 PM
Hi! Congrats!
I like video quality and pace. I don't really like voices ;/ If there's a space to improve it please please do it. (Maybe less echo?)
good luck!

04-18-2010, 02:10 PM
I agree about the voices, unfortunately deadlines on some other projects are closing in so I don't have time to put some more work into it. Audio was always my week point.

06-18-2010, 12:01 PM
Congrets Darko!

They could have throw a few more prizes in :)

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