View Full Version : missed normal on poly


Daz
02 February 2010, 06:42 AM
hey, I just sculpted my face and then realised I missed one of the normals on the original mesh, which leaves an open hole in mudbux, its a cthulian character with tentacles on his face and on the back of one of the tentacles theres the hole from the incorrect normal direction. is it possible to keep the sculpting i've done and apply it to a new mesh with the correct normal direction?

_Daz

oglu
02 February 2010, 07:27 AM
if your mesh has clean uvs it should work...

invert the face in maya/max/soft on your level0 mesh...
import it to mudbox...
subdivide up to your highest mesh...
import your old mesh as layer with the use of uvs, delta to base layer turned ON...
if there are artefacts import the mesh again on top with a smaller tollerance and trun OFF delta to base layer...

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02 February 2010, 07:27 AM
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