XM Magdalena 3D print, GGeorgy (3D)
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View Full Version : B-Movie Entry: Stefan Randjelovic

02-09-2010, 11:54 AM
Stefan Randjelovic is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19679)

Latest Update: Work In Progress: Shot 01 and Shot 02
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266502686_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6365150#post6365150)

02-09-2010, 01:49 PM
Hello Everyone!

02-09-2010, 01:51 PM
Concept art for the main character. His weapon of choice for the end of the world an Ak 47 assault rifle.
It's reliable and easy to use. Also he carries around the whole time a gas mask in order not to be infected.

02-09-2010, 01:58 PM
3d model of Bradock within an environment.

02-09-2010, 02:15 PM
Main Character Bradock

02-10-2010, 09:43 AM
The earth became a victim to a terrible virus that has started to transform people into living dead beings commonly know as Zombies.

They started rising and chewing other living beings, that had the cascading effect of creating more and more zombies.

People fled from all major cities.

Governments used many atomic bombs in order to contain the situation. But it was unsuccesfull as it appeared that the virus was airborne and only created additional problems. The army could not even begin to phatom the ramifications that would create.

After a couple of years hope faded away, normal food and drinkable water was becoming scarce. Only the high chain of command of the united states survived and a couple of normal citizens.

One soldier didn't want to leave his home. And managed to survive all that time all by himself.

In its effort to dicover a cure to the deadly virus. The army has discovered the patient "zero" the one from wich the virus has mutated. And need to take sample of his blood before the whole government leaves for Mars where they can settle and peacefully find a cure to that terrible disease.

They need that sample. It's their last hope..

So our story begins with our main protagonist "Braddock" sitting in his home, when suddenly a convoy with the general comes to pick him up and asks him for one last favour save the human race, because he is the only one that knows how to go back to ground zero and recover a sample from the first infected person (or what remains of it) in order to take it back to the space vessel the government has constructed to escape to mars and try to discover a cure there.

The fate of our blue planet resides in the hands of our hero and the collection of that sample that will bring them closer to finding a cure.

02-10-2010, 09:45 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795145_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795145_medium.jpg)

First page of the storyboard.

02-10-2010, 09:51 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795466_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795466_medium.jpg)

Storyboard page 02

02-10-2010, 09:53 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795609_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795609_medium.jpg)

Storyboard page 03

02-10-2010, 09:54 AM
The story is high-class, Hollywood style. I like it.

From the storyboard, I can tell that this is going to be very professional.

Good luck! :)

02-10-2010, 09:54 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795672_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265795672_medium.jpg)

Storyboard page 04

02-10-2010, 12:33 PM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265805210_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265805210_medium.jpg)

Software: Maya

Inital Braddock 3d Model

02-10-2010, 12:36 PM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265805383_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265805383_medium.jpg)

Software: Maya

Inital Braddock 3d Texture with a Subsurface Scatering shader.

02-10-2010, 01:03 PM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265807015_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1265807015_medium.jpg)

Software: Maya

Inital Braddock 3d Texture with a Subsurface Scatering shader + Mask Model.

02-10-2010, 01:09 PM
Nice to see some real action movie.
When it comes to model I think you should tweak sss shader because there is no scatter visible at all. Play with it (especially scale factor).

02-10-2010, 01:19 PM
Software: Maya

Braddock Full Body Model Ready to be Rigged.

02-11-2010, 07:24 AM
Software: Maya

General Murdock Full Body Model Ready to be Rigged.

02-11-2010, 02:05 PM
cool character! I like face, its realy good

some of contrast of textures needs balance of black color (its seen between boots and trousers)

good work!

02-11-2010, 04:08 PM
Model is looking cool man. The story also look cool. Keep going. :D

02-13-2010, 11:12 PM
Software: Maya

Braddock Full Rig Face and Body

32 blend shapes in total! :)

02-13-2010, 11:15 PM
Software: Maya

Braddock Full Rig Face and Body

Rig Controls

02-15-2010, 11:19 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266232738_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266232738_medium.jpg)

Software: Maya

I didn't want to spend too much on the details on this zombie. It's goign to be lit fairly dark anyways in the final video.

02-15-2010, 11:48 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266234485_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266234485_medium.jpg)

Software: After Effects

The very first shot of the movie.
It will probably be intercut by zombies making mayhem in the streets.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=109578)

02-16-2010, 03:21 AM
Looking good Stefan.. keep it up:)

02-16-2010, 11:46 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266320790_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266320790_medium.jpg)

Software: Maya

This is the Zombie Model Rigged and in its first environment. This scene is one the scenes that will be inserted inside of the first shot.

02-17-2010, 12:46 AM
Your modeling skills smash mine into the ground, so take this with a grain of salt: It's lookin' kinda video gamey to me.

02-18-2010, 07:34 AM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266478446_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266478446_medium.jpg)

Software: Maya

This is a first playblast for the zombie animation.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=109843)

02-18-2010, 02:18 PM
http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266502686_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19679/19679_1266502686_medium.jpg)

Software: Maya

Ok so here is the first shot again in combination with the second. So the first shot will be cut two more times until we reveal our main character.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=109875)

02-18-2010, 02:24 PM
some of it is cool,

in my opinion you could put bit more work to arm animation, for sure in animation curves you could quickly fix some

also when zombie walks in other shot , foot seems to go too much up

only try to help ;)

02-18-2010, 02:30 PM
You're probably right. But the thing I want to achieve here is not for the zombies to be in a completely smooth motion. I want it to be erratic and jerky, not so fluid.

That's what I am aiming at.

02-18-2010, 02:33 PM
As for the foot in the other animation I agree it should be lowered down.

Thanks for the review! :)

02-18-2010, 02:42 PM
This is just great. Freaky, but great...

Its really starting to have that b-movie feeling.

Great work BOY :)

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