View Full Version : Depth pass

02 February 2010, 09:10 PM
Nuke noob here. Does anyone know if the depth pass that comes out of mental ray's new render passes works correctly with z blur?

02 February 2010, 11:30 AM
take a look at the example files we sent out as part of the foundry masterclass in London. I rebuilt one of the shots of the building to show how to use the visualizer mode in the zBlur node. All you have to do is select the correct format for z-depth information for the drop down and it should work pretty well.

02 February 2010, 07:42 PM
I will thanks

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02 February 2010, 07:42 PM
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