View Full Version : SMC 34 (2-2 to 2-9)
02 February 2010, 10:57 AM
- The speed modelling challenges are open to everybody. If you're registered on the forums you can participate.
- Every week you get a list of items. Pick at least one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model. Speed is key!
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the week passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.
Basic items (2h time limit)
- a lion,
- a perfume bottle,
- a compas,
- a saxophone,
- night vision goggles.
Concept items (3h time limit)
- portable audio player,
- vehicle : amphibious
- creature : "flying" (design a creature that flies)
02 February 2010, 08:18 AM
Total Time 1 hr 50
02 February 2010, 01:18 AM
Exceptional work man!
Great attention to detail and very clean mesh. On thing you might want to do is check the normals on the square brackets on the right hand side. The shading looks like the edges might be set to soft rather than hard, giving them a strange shading. Really minor, I know:)
Are you showing a smooth mesh or is this NURBS and/or Sub-D's. I'd love to see your process on this. Where you started, how you roughed out the forms, etc.
Keep up the great work.
02 February 2010, 05:28 AM
oh, hahahahaha, I have everything on smooth preview (3-view) and I just missed a section i guess. those brackets are simply beveled on all edges so when you smooth it, it gives you that nice clean high rez metal look at minimum cost, but on the low poly cage version yeah, thats why its giving me that softened normals effect. I actually record all the speed challenges I do so I can see where I'm slow and what areas of modeling I'm hanging up on and where I can improve, it has been helping out a ton in pinpointing my flaws in workflow and ironing them out, if you want I can rar the vid up and send it out your way.
02 February 2010, 01:01 AM
Great man! Send it up. I bet there are a ton of things that we could all learn:)
Looking forward to it.
02 February 2010, 01:13 AM
I broke the rules a bit and went over by 15 minutes. So, modeling time was 2 hours and 15 minutes. I chose something that had a bit of complexity but that had some repeating shapes so I could build into it relatively quickly.
Here are some images. Still working on putting together the progress images for this challenge and the last one. Looking forward to the crits.
Click on the links below for the large images
I'm stuck on a laptop using an old version of Maya 7.0 so no smooth mesh preview. Sorry about the blockiness of the ropes.
02 February 2010, 10:57 AM
I wish my modelling skills was that good! Damn, that looks awesome.
Can you upload it somewhere (like youtube), as your videos are pretty helpful. I remember seeing some of your other SMC entries somewhere uploaded, and they were great.
02 February 2010, 12:14 PM
Nicely done, whats the poly count on that i wonder, those helix's look like they could start packing on the tris very quickly
And I'll have the recording rarred up and will just give a link to download sometime later today
02 February 2010, 04:34 PM
Thanks for the kind words MSus, though I'm sure that your modeling skills are well above that. Like I said, a lot of repeating geometry makes for a better look with less work:)
Looking forward to the video HCGremlin. As for the poly count, the whole thing is about 420,000 polys all-together. Like you said, the ropes are the biggest chink of that by far. They would definitely be a candidate for normal mapping onto torus' if I were trying to cut it down.
Thanks for the feedback guys. I'm going to try and texture this for fun later on. Looking forward to seeing the other entries.
02 February 2010, 11:54 PM
right-o heres the link to download
I kept it at HD so there shouldn't be any issues seeing the text and menu settings. also sped it up a little to shrink the file size as much as i could, hope everything still reads well. hope this helps
02 February 2010, 07:27 AM
Hi there! This is my first speed model entry. It took around 20 minutes for the modeling, and 10 for lighting setup. Sorry, I don't know how to render a solid+wireframe in Max, so I just did the wireframe alone. Also, the reason I only spent 30 min was that I need some sleeeeeep! :scream:
Hopefully I will participate more in these speed challenges, they seem fun and right now I (usually) have quite a bit of time left over after school work is finished!
By the way Gremilin, yours is pretty sweet. I wish I had a compass like that! =D
PS: Sorry about the image sizes, i'll make them smaller next time for sure.
02 February 2010, 10:48 PM
Great stuff kingku,
Glad that you entered even if you couldn't finish out the model. As for the wireframe, just do a screenshot with wireframe on in the viewport.
Could you get a closeup of the center piece? I'd love to see how those edges are done.
Good work. Looking forward to future challenges.
02 February 2010, 06:12 AM
Thank you! Here is the wire close up:
Really simple stuff... Not like yours! Your model looks really awesome, although maybe the details are fairly simple as well?
02 February 2010, 06:23 AM
I screwed up and misread "amphibious vehicle" as "aquatic vehicle," so my bathysphere is a bit of a misfire. It took me a little over two hours, so I'm going to post it anyway.
If I have time later in the week, I'll sprout some spider legs off of the sides to make it more land-worthy.
02 February 2010, 12:27 PM
Thanx for the link. Learned a lot. I find it way better watching someone modelling at their own speed as opposed watching people doing tutorials. Learned a few new shortcuts as well :)
Don't worry about the mix-up. The important thing is that you modelled and designed something.
Looks good. The only thing I would change is the claw. It seems that you cannot actually clamp them together. A simple edge would fix that.
02 February 2010, 12:41 AM
I've decided to stop lurking here and learn something. It was the perfume bottle ;). HCGremlin actually helped with the video that showed he does, albeit much better (is that your real modeling speed or did you speed it up for file size?), pretty much what I do when I model.
What did I learn in this excersize? If I'm going to make 360 cylindars that are going to be very very small dont use so many faces on the base cylindar lol. Also that, despite how far I thought I've progessed in the last couple months messing around with blender, I'm still as slow as when I started. The end result is definitely prettier but wow.
I didnt get to finish much of anything when compared to you guys lol but:
The final result after two hrs (I can't do much of anything at this point but basic modeling and hit the ao button so bear with me):
The 30 min mark: Not to sure what happened with this image as I did crop it to 400xsomething, however it doesn't seem to be showing up like that
The 60 min mark:
And the wires at the 2hr mark:
I plan to take this further as I didnt get to finish the top lid of the compass and I didnt get to combine some of these meshes the way I wanted.
02 February 2010, 12:41 AM
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