View Full Version : Welcome to the Nuke forum
02 February 2010, 10:39 AM
Welcome to the reawakened Nuke forum.
Some basic guidelines:
Please adhere to the posting rules of cgtalk.
When asking a question, please be as specific as possible, stating your Nuke version.
When asking more technical questions, make sure you supply your system version and python version
Search the forum for answers to your question first. Don't just post a new topic
If you have found a solution to your question before anyone has answered the thread, please come back to your thread and post an explanation so we know it has been solved. This helps people who are searching for similar solutions
Post code examples in CODE tags
Most importantly, please make this forum thrive! It has been reinstated due to increasing demand. You asked for it, so we need your resources, questions and discussions to make the community work.
02 February 2010, 01:03 PM
Well done Martin,... it happened :)
02 February 2010, 01:15 PM
Just in time! :applause:
02 February 2010, 01:17 PM
finally a nuke forum on cgtalk
02 February 2010, 01:36 PM
wow! This is awesome! :applause:
02 February 2010, 01:58 PM
thanks for this nuke forum :)
02 February 2010, 02:59 PM
02 February 2010, 03:00 PM
This is good news indeed!
02 February 2010, 03:51 PM
Hehe, I didn't think I will see it happening after what I read .
Well done cgtalk.
02 February 2010, 04:27 PM
About damn time.
Thanks for that.
02 February 2010, 05:09 PM
I was just wondering Why it did not take place a little bit earlier:)...
02 February 2010, 05:40 PM
'bout time. :D
02 February 2010, 05:43 PM
'bout time indeed!
02 February 2010, 05:51 PM
Seriously, it's about freaking time.
02 February 2010, 06:13 PM
... great news
02 February 2010, 06:31 PM
thank you so much .... great .. finally !
02 February 2010, 07:17 PM
This is great. Thank you very much.
02 February 2010, 10:22 PM
Thanks this is fantastic news
02 February 2010, 12:32 AM
02 February 2010, 12:43 AM
02 February 2010, 01:19 AM
great, i was just thinking about that 2 days ago.
that will be very helpful
02 February 2010, 02:27 AM
I was looking for it a week ago. Now I know its here! Thanks
02 February 2010, 04:34 AM
Wow. It's goint to be one of the great forum. Thankyou very much.
02 February 2010, 06:13 AM
02 February 2010, 10:47 AM
Nice! I'll be following this forum definitely ;).
02 February 2010, 11:16 AM
Brilliant news, good job guys.
02 February 2010, 11:45 AM
Thank you very much :) .
02 February 2010, 04:43 PM
thanks alot for this forum
i kinda hoped for it
02 February 2010, 04:50 PM
Great! Thanks for that!
02 February 2010, 09:59 PM
This is great :bounce:
Hello to everyone my name is Vitor and I love Nuke.
02 February 2010, 02:21 AM
Finally a place to talk about the best compositor! Thanks.
02 February 2010, 08:36 AM
02 February 2010, 03:14 AM
Here's my 2 cents on having a Nuke forum:
02 February 2010, 11:52 AM
02 February 2010, 05:03 AM
Someone pressured the right button for so many good reasons!
I was just wondering a short while ago that no "Award Winner NUKE" was placed here.
Now he`s in.
Say it with flowers.
02 February 2010, 03:13 AM
This is great... Nuke forum is finally in :D
02 February 2010, 11:47 PM
w00t w00t. Awesome!
08 August 2010, 03:51 PM
see you later in a few months :drool:
I must finish AE
01 January 2011, 04:06 PM
Nice with a Nuke forum here as well. I've been using Shake for 6 years before but switched to Nuke nearly a year ago now and loving it! Was really easy to switch actually, even easier than I though. :)
The SDK for programming native C++ plugins is much nicer than Shake's was!
01 January 2011, 10:09 AM
since vfxtalk is faling apart this place will be cool to stay :bounce:
01 January 2011, 11:24 PM
Hey everyone! I'm a 4+ year Nuke user / VFXTalk refugee and I just wanted to say hello to everyone! I'm looking forward to getting to know all of you and helping out where I can.
08 August 2013, 10:08 PM
I know that 'crowdfunding' posts aren't appreciated in the News section, and I don't want to run afoul of those rules here, but I am trying to help out a local software manufacturer that is looking to expand their software to the OFX market and in particular looking to expand to Nuke, SCRATCH, Resolve and AVID.
Cinnafilm makes the Dark Energy product for After Effects, and I use it and think what it can do to footage is amazing and I hope that Nuke users would really appreciate its capabilities and would like to be able to use the best texture management tools available directly within their compositor.
Anyway, here is a link to the software site, http://darkenergyforaftereffects.com
and a link to the kickstarter
Again, I don't want to be bucking the rules, but this is a great product made by some great folks that I think you all would appreciate having access too in your tool sets.
If you can, please share the kickstarter with your compositor colleagues, as there are only 14 days left to fund development of the OFX version of the plugins.
12 December 2016, 08:29 PM
how can i use a texture as my imported obj displacement map.
it works easily by card 3d but by the imported object , not
thank you guys
12 December 2016, 02:27 AM
Hi MojtabaAryan, I'd look into the Displacement node. You can use DisplaceGeo too, but that node is dependent upon the density of the mesh. The Displacement node treats the displacement at render time. Similar to what you would find in Vray for example. Let me know if you'd like me to post an example.
08 August 2017, 02:59 PM
hi everyone , I have question
I have a clip in which i have placed tracked point on my chest and on my both hand . In clip I have just rotate my body ,
I want to add 3d geometry just above my chest ( it is a suit which I created in 3dsmax ) , I have seen many tutorials but In every video they just scane there suit but i want to place my suit just above my chest so it feels like its a part of my body .
I hope I have explained everything