View Full Version : Welcome to the Nuke forum
02-03-2010, 10:39 AM
Welcome to the reawakened Nuke forum.
Some basic guidelines:
Please adhere to the posting rules of cgtalk.
When asking a question, please be as specific as possible, stating your Nuke version.
When asking more technical questions, make sure you supply your system version and python version
Search the forum for answers to your question first. Don't just post a new topic
If you have found a solution to your question before anyone has answered the thread, please come back to your thread and post an explanation so we know it has been solved. This helps people who are searching for similar solutions
Post code examples in CODE tags
Most importantly, please make this forum thrive! It has been reinstated due to increasing demand. You asked for it, so we need your resources, questions and discussions to make the community work.
02-03-2010, 01:03 PM
Well done Martin,... it happened :)
02-03-2010, 01:15 PM
Just in time! :applause:
02-03-2010, 01:17 PM
finally a nuke forum on cgtalk
02-03-2010, 01:36 PM
wow! This is awesome! :applause:
02-03-2010, 01:58 PM
thanks for this nuke forum :)
02-03-2010, 02:59 PM
02-03-2010, 03:00 PM
This is good news indeed!
02-03-2010, 03:51 PM
Hehe, I didn't think I will see it happening after what I read .
Well done cgtalk.
02-03-2010, 04:27 PM
About damn time.
Thanks for that.
02-03-2010, 05:09 PM
I was just wondering Why it did not take place a little bit earlier:)...
02-03-2010, 05:40 PM
'bout time. :D
02-03-2010, 05:43 PM
'bout time indeed!
02-03-2010, 05:51 PM
Seriously, it's about freaking time.
02-03-2010, 06:13 PM
... great news
thank you so much .... great .. finally !
02-03-2010, 07:17 PM
This is great. Thank you very much.
02-03-2010, 10:22 PM
Thanks this is fantastic news
02-04-2010, 12:32 AM
02-04-2010, 12:43 AM
02-04-2010, 01:19 AM
great, i was just thinking about that 2 days ago.
that will be very helpful
02-04-2010, 02:27 AM
I was looking for it a week ago. Now I know its here! Thanks
02-04-2010, 04:34 AM
Wow. It's goint to be one of the great forum. Thankyou very much.
02-04-2010, 06:13 AM
02-04-2010, 10:47 AM
Nice! I'll be following this forum definitely ;).
02-04-2010, 11:16 AM
Brilliant news, good job guys.
02-04-2010, 11:45 AM
Thank you very much :) .
02-04-2010, 04:43 PM
thanks alot for this forum
i kinda hoped for it
02-04-2010, 04:50 PM
Great! Thanks for that!
02-04-2010, 09:59 PM
This is great :bounce:
Hello to everyone my name is Vitor and I love Nuke.
02-05-2010, 02:21 AM
Finally a place to talk about the best compositor! Thanks.
02-05-2010, 08:36 AM
02-08-2010, 03:14 AM
Here's my 2 cents on having a Nuke forum:
02-10-2010, 11:52 AM
02-12-2010, 05:03 AM
Someone pressured the right button for so many good reasons!
I was just wondering a short while ago that no "Award Winner NUKE" was placed here.
Now he`s in.
Say it with flowers.
This is great... Nuke forum is finally in :D
02-16-2010, 11:47 PM
w00t w00t. Awesome!
08-01-2010, 03:51 PM
see you later in a few months :drool:
I must finish AE
01-14-2011, 04:06 PM
Nice with a Nuke forum here as well. I've been using Shake for 6 years before but switched to Nuke nearly a year ago now and loving it! Was really easy to switch actually, even easier than I though. :)
The SDK for programming native C++ plugins is much nicer than Shake's was!
01-17-2011, 10:09 AM
since vfxtalk is faling apart this place will be cool to stay :bounce:
01-18-2011, 11:24 PM
Hey everyone! I'm a 4+ year Nuke user / VFXTalk refugee and I just wanted to say hello to everyone! I'm looking forward to getting to know all of you and helping out where I can.
08-31-2013, 10:08 PM
I know that 'crowdfunding' posts aren't appreciated in the News section, and I don't want to run afoul of those rules here, but I am trying to help out a local software manufacturer that is looking to expand their software to the OFX market and in particular looking to expand to Nuke, SCRATCH, Resolve and AVID.
Cinnafilm makes the Dark Energy product for After Effects, and I use it and think what it can do to footage is amazing and I hope that Nuke users would really appreciate its capabilities and would like to be able to use the best texture management tools available directly within their compositor.
Anyway, here is a link to the software site, http://darkenergyforaftereffects.com
and a link to the kickstarter
Again, I don't want to be bucking the rules, but this is a great product made by some great folks that I think you all would appreciate having access too in your tool sets.
If you can, please share the kickstarter with your compositor colleagues, as there are only 14 days left to fund development of the OFX version of the plugins.
12-16-2016, 08:29 PM
how can i use a texture as my imported obj displacement map.
it works easily by card 3d but by the imported object , not
thank you guys
12-19-2016, 02:27 AM
Hi MojtabaAryan, I'd look into the Displacement node. You can use DisplaceGeo too, but that node is dependent upon the density of the mesh. The Displacement node treats the displacement at render time. Similar to what you would find in Vray for example. Let me know if you'd like me to post an example.