View Full Version : texturing for ppl in the game industry
05 May 2002, 10:43 PM
do you ppl that are already in the industry ever use more than 1 texture projections for ingame models. say arms and body are separate uv "islands" in texutre editor and you need to cover the seam that's in between. do you just create a really good texture with the same color on both poarts that is in the area of the seam or you alowed to use other projection and do separate color map with alpha for that seam.