View Full Version : '02 Thunderbird, L.a. Akira (3D)

08 August 2003, 09:34 PM (

Hey guys. I'm still working on the interior shot and some animations but I thought I'd share the first image for now.Modeled in Maya and Lightwave and rendered in Lightwave.

John Lee
08 August 2003, 09:36 PM
what can i say G? it's excellent stuff!!

08 August 2003, 09:37 PM
kick ass man!!! :buttrock:

really NO CRIT!


08 August 2003, 09:37 PM
OH MY GOD!!!!!!!!

urmmm...the camera seems a little off on the top image though....but i can let it slide...this time.

really awesome work Gerlad!!!!!!

08 August 2003, 09:40 PM
Holy crap! That is amazing....please send that bad boy to the LW gallery! WOW!

08 August 2003, 09:41 PM
great job as always, I think it should be darker under the car possibly

the wheels dont quite look perfect, where as the rest does :D

nice one

08 August 2003, 09:53 PM
almost perfect :beer: luvvvv it..

I guess the only thing is the lower part with too much light...almost self illumed...

:applause: :applause:

08 August 2003, 09:55 PM
actually, the wheels DO look perfect, it's just that we're expecting to see some dirt on em;) my only other crit is that the logos on the hubcaps are all perfectly upright...and that'd never happen. But that's just a nitpick that only I would notice;)

absolutely awesome job!:):eek:

08 August 2003, 09:56 PM
nice...i agree with simon, the wheels dont come up to the standard of the rest of the car and theres something not right about the top one...apart from that its very there some retouching on the speculars?

08 August 2003, 09:57 PM
thats killer!! the reflection map really helps sell it

08 August 2003, 09:59 PM
very good job :thumbsup:

and cool realistic reflektions :eek:

very professional work :applause:

08 August 2003, 10:01 PM
My god I'm not a car fan but this is just perfect (with the tiny exception of the wheels being a little bright). How do you accomplish the flares? Are they just in the relection image? Also can we get a wire please?

08 August 2003, 10:06 PM
I think I put my finger on it. the lights in the reflection don't look like they're the lights casting the shadows. if the car is at a 45 degree angle to the camera, and the sun is at say 13 degrees, which is about what it looks like judging from the shadow (maybe a little less than 135), then the light won't reflect back into the lens. that sound right ro everyone?:)

08 August 2003, 10:14 PM
Nom de dieu de bordel de merde ! that's all i can say.

08 August 2003, 10:15 PM
Thanks for all your comments guys!

Valkyrien: Im using the same light for the RT shadow and all the specular so I'm not sure what would cause the angles to be off but I will check to see if theres and funkiness going on.

Here are some maya wires (LW wires on the way) and an untextured version of the interior.

08 August 2003, 10:17 PM
WOW!!! that is lovely!


08 August 2003, 10:24 PM
upssss, nice Interieur! :wip: :thumbsup:


08 August 2003, 10:26 PM
Great Work, expetially since it is fully modelled interior and all, most ppl only model the exterior.

Keep up the good work,

08 August 2003, 10:29 PM
OMG !!!!!

this is SO GOOD :beer: :beer:

08 August 2003, 10:41 PM
When I see it, I was in shock!!! It's great!!! It's photorealistic!!! :applause: :bowdown::bowdown:

08 August 2003, 10:52 PM

jesus ****...

im almost kind of speechless, that interior is like amazing

08 August 2003, 10:58 PM
But....I understand two sun in reflect :eek: , is it true???

08 August 2003, 11:05 PM
Here, is my opinion as to why it dosen't look quite right. The shadows in your background are pointing straight left and away from the camera (look at the shadows from the cement parking stall things for an example of what I mean) then compare that with the shadow that is being cast from the car's wheels witch are pointing to the left and towards the camera. This is only renforced by what looks to me like the sun setting in the reflection on the car, hope this helps.

This is truly an awsome model and some of the most realistic car reflections I have seen in a long time, excelent work.


08 August 2003, 11:12 PM
This is one of the best car models i have ever seen *****, good job:thumbsup:

The only thing that is spoiling it for me is the front grill, it looks really unrealistic, like its too bright or something, i would of thought someone else would of picked up on it.

the interior has an obscene amout of detail, all those buttons, lol.

bloody good work Akira:love:

08 August 2003, 11:17 PM
Topnotch work Gerald, really great. You already know all my toughts about it so no need for more :).

Only thing what i liked more in your earlyer tests is BLACK version of paint :). Dunno why but i don't like RED color too much ;).

C'mon Leonard where is that CGtalk Award ???

08 August 2003, 11:20 PM
i think its probably lacking an ambient/skylight shadown underneath the car...your second image seems to have this but it seems to be missing from the main image...i think the light might be slightly off but it looks ok to me, if you remember angle of incidence = angle of reflectance the light looks like is 90 deg to the camera, otherwise the specular on the wheel arch would be closer to the front if the light was more perpendicular to the car's side

nice tight image and modeling

08 August 2003, 11:20 PM
Very nice. The wheels and tires could use some work though. Not enough contrast!

08 August 2003, 11:28 PM
TOTALLY COOL!!!!! thats just an insane amount of detail!
superb reflection! 1st class work indeed!!:thumbsup: :drool:

08 August 2003, 11:31 PM
dbach's on the right track I'd say..either that or it's just my imagination...;)

08 August 2003, 11:31 PM
Simply stunning. Well done.

I hope you've got a job doing that for a living.


08 August 2003, 11:37 PM
Amazing work :buttrock:

Model, shaders and lighting are just perfect :applause:

And you have made a lot of details in interior... very impressive

Can't wait to see whole animoation :)

08 August 2003, 11:53 PM
I have to say this is absolutely fantastic, really great, especially the interior, can't wait to see it textured! Two things:

1) maybe the saturation of reflections is a bit too high
2) you need to model the pedals or it won't start ;)

08 August 2003, 12:00 AM
looks awesome dude! nice detail for the interiors.

just curious though. the lil features like the radio buttons and all that good stuff infront of the gear stick, are they done manually though modelling or is that displacement mapping?

08 August 2003, 12:05 AM

That Adrian Guy
08 August 2003, 12:14 AM
You show off!!!! This is amazing

Agreed w/ Third eye on the crits

08 August 2003, 12:38 AM
You said Lightwave wires on the way.
Do you have them yet?
MAYA is cool and all, but LW is the SHIZIT!

08 August 2003, 12:41 AM

08 August 2003, 12:44 AM
Totally INSANE! So much details! GREAT WORK!!! MORE!MORE!

08 August 2003, 12:44 AM
Man :eek: , that is just sic!!! Absolutely amazing. </faints>

Great job man. :thumbsup:

08 August 2003, 12:50 AM
Again, Thanks for all the comments guys.

Dbach: I used the spherical panorama to place the key light in the scene and the reference photo I used also cast the shadow the same direction. I'll go back and double check though.

Samgrice: yes..I wasnt completely pleased with the grill either. Had a darker version but that wasnt looking right for some reason. Probably would have had an easier time selling the chrome if it were pointed towards the sun in this scene.

Bliz: job yet.

Third Eye: A ha, I knew that was coming! :) The GI shot and wireframes were actually old versions so heres an update to make driving easier.

Demitrius: I modeled pretty much everything except for the tread on the tires. I like to model most of what I can. :)

nessjp: is one for now but I promise I will post some more later.

08 August 2003, 12:57 AM
How the hell do you get such details in Sub-d mode on the center console stereo and stuff?

Morbid Angel
08 August 2003, 12:59 AM
holy shit man that is most complex model i've long did it take you to make all of this?
i also want to know the render times for this image?

08 August 2003, 01:05 AM
haha can U view that in realtime? :eek:

08 August 2003, 01:19 AM
very nice looking :-) Nice composite, but I agree with the comment about the shadow under the car, it might need to be a bit darker.

08 August 2003, 01:19 AM
oh man i cant even begin to know how you did half of that

is there any way you could let us in on your secret ?

08 August 2003, 01:46 AM
:eek: :eek: :eek: :eek:
It great!!...look like REALLY!! First mind it thinks that I am a photo.

08 August 2003, 01:52 AM
Looks great but the front weld looks a bit hard dont know if the car is like that and the composition needs a litle bit soft shadows under the car Anyway
Kickass job man specialy the shaders and i loved the inside of the car:)

08 August 2003, 02:19 AM
Gerald, this thing is so cool. Can you tell us why you didn't do it all in LightWave like you normally do?


08 August 2003, 03:10 AM
Wow! this is pretty fantastic. I feel really bad for trying to pick up things wrong with it (which is not many things at all)

Firstly i think i agree about the shadows, not enough ambient shadowing under the car and the angle of the light off the wheels .

Also i agree about the tyres needing to not have the logos completely straight up and down (also they probably should not exactly match front to back. That would require it to be put on identically and for the car to be all wheel drive otherwise overtime though driving theyd slip out of sync) Also i think you should turn the front ones a little just for interest sake in the picture. Maybe also try to let a little air out of the tyres at the bottom to give it a sense of weight. I dont know how apparant it would be on the real car but i keep wanting to see a little tyre bulge. I also keep thinking that the car should be lowered a bit maybe an inch or 2 (prob just personal preference)

Next, and i'm probably completely wrong on this one, i cant shake the feeling that the car is too big to match the background plate. Did you take a reference shot of another car in the same place. I just cant help feeling that the car should be about 85% of the scale that it is. I'm only basing this off the apparant scale of some other things in the car park but its really hard to tell cos they are all background.

Feel free to ignore any or all of this, they are such minor things. All in all you've done an insanely good job on this... and man that interior :eek:


08 August 2003, 03:20 AM
Originally posted by l.a. akira
Again, Thanks for all the comments guys.

Dbach: I used the spherical panorama to place the key light in the scene and the reference photo I used also cast the shadow the same direction. I'll go back and double check though.

If that is the case than I stand corrected. :blush:

08 August 2003, 03:20 AM
Actually, when you photograph cars in real life you lift the car with a jack to straighten the wheels for beauty shots :)

08 August 2003, 03:34 AM
Originally posted by cholo
Actually, when you photograph cars in real life you lift the car with a jack to straighten the wheels for beauty shots :)

as in straighten them to point forward or rotate them so the logo's are straight up n down?


08 August 2003, 03:37 AM
did you poly model this in Maya or use Nurbs??

if you poly modeled, then I have a helluva lot to learn.

you have nice smooth bevels on everything!!

please share some insight with us... please!

08 August 2003, 03:41 AM
lookin good. not sure if this has been answered or not i dont read alot of the posts. so sorry about that but how long did it take to render and stuff?

08 August 2003, 03:45 AM
Need to send a copy of this to Alias.
They would love this for the gallery!

08 August 2003, 03:48 AM
Originally posted by wgreenlee1
Need to send a copy of this to Alias.
They would love this for the gallery!

just an was modeled partially in LW and rendered completely in LightWave. :love:

but's just a damn fine model regardless of the fact that he used two great apps to create it.

Gerald is my freaking hero!!!! He is a modeling GOD!!!:buttrock:

He just proves that it is the artist, and not the tool that makes beautiful work!!!

08 August 2003, 03:58 AM
I dont know if its My OS or something but I cant view the images , the link seems to be broken for me :shrug:

08 August 2003, 04:22 AM
awesome job....all the crits have already been metioned so I wont iterate them. :D

what sort of graphics card and system do you have to handle that much detail ..omg!!

08 August 2003, 04:36 AM
Marvellous! what is the name for the car? Coz i remember the logo but forgotten the name

Also glad to see Mac OS X in 3D progress.


Keep up the good work

08 August 2003, 04:59 AM
amazing! :thumbsup:

08 August 2003, 05:03 AM

08 August 2003, 05:28 AM
My Goodness. Awesome dude.

08 August 2003, 05:30 AM
woow, you even modeled the interior.:eek:

08 August 2003, 05:37 AM
Hi there!

yes, I agree to all the praise and everything :buttrock:

but isn't there two suns in the reflection map? :surprised

also, the top part of the car seems to have bad (well... relatively...) reflections. I dont know why, the top part just does'nt seem to fit with the rest.

Really, please explain me the two suns (or what seems so)


08 August 2003, 05:50 AM
the two pieces of the body are facing (barely) in such a way that from the viewers vantage point, the pieces reflect the same area twice. Its like when you look into reflective sunglasses (like the matrix i suppose) and you see your reflection in both lens, it doesnt mean that theres two of you, it just means that the surfaces are facing a certain direction that allows your eye to see the reflection twice.

08 August 2003, 05:53 AM
when i saw this work first time :eek:
when i saw it careful :D
well done :thumbsup:

08 August 2003, 05:58 AM
Three words...


:buttrock: :worship:


truly amazing, that shader on the carpaint is just ... beautiful

08 August 2003, 06:00 AM
Originally posted by policarpo
just an was modeled partially in LW and rendered completely in LightWave. :love:

but's just a damn fine model regardless of the fact that he used two great apps to create it.

Gerald is my freaking hero!!!! He is a modeling GOD!!!:buttrock:

He just proves that it is the artist, and not the tool that makes beautiful work!!!

Oh sorry....I saw those blue wires and thought it was Maya....I guess I better learn to read.LOL!

Excellent work!

08 August 2003, 06:03 AM
This is Amazing:eek:
I love it:drool:

08 August 2003, 06:03 AM

The point is that if you look at the position of the "suns" on the two parts, they are different. The image is greatly discontinued where the two body parts meet, and the "suns" just seem to be at two different places. Normally, there image being reflected should be continuous along the reflecting surface.


08 August 2003, 06:21 AM
yeah i edited that last part, but duly noted, i didnt know thats what you were talking about. Your question is valid!

08 August 2003, 07:24 AM
Hey guys.. as promised Im posting the LW wires right now but its still gonna be some time for those animations...

Nessjp: I used alot of edge loop split (maya) and bandsaw (lw).

Morbid Angel: The modeling took me about 3 weeks and its about 100,000 polygons. The rest (surfacing and lighting) took about another 1 1/2 week. The Main pass was rendered out at 2048x1536 Enhanced High AA and took about an hour and a half on a dual Zeon 2.2..

Policarpo: Seems that being able to use various packages is a plus for employers so I thought it would be a good idea to attempt to model something in Maya. Since i'm still fairly new to maya, there were certain places I got stuck and/or felt that I could get the job done quicker in lightwave so I exported that piece as an .obj, did the mods and then switched back.

DaveMCD: I did in fact use a reference car when I shot the plate. Perhaps the camera FOV is making some background objects look somewhat distorted.

Joss: Poly modeled in Maya. I've used NURBS in electric image and a little in maya but my preference is polys/sub-ds.

Wgreenlee1: I did use both Maya and Lightwave for the modeling. However, surfacing, lighting and rendering were done in Lightwave.

PureFire: I have an NVidia Card in both my PC and Mac.

Marcusss/Antilles: On a flat plane you would have probably been only able to see the suns reflection on the door but the vantage point and curvature of the body makes it reflect twice. The front one looks somewhat smaller because if the bend behind the fender well.

08 August 2003, 08:18 AM
Wow, so nice! Awesome Work! :applause:

08 August 2003, 08:24 AM
originally posted by Sam Grice
The only thing that is spoiling it for me is the front grill, it looks really unrealistic, like its too bright or something, i would of thought someone else would of picked up on it.

I noticed that too, what's up with that. Apart from the usual praise I've got to ask, how the hell you rotate that thing in real time? Do you isolate parts of the model and hide the other faces while you work on one particular area? Or do you own a NASA super computer? Awesome! :drool:

08 August 2003, 08:32 AM
Hey Akira.

I said you when I saw your firts car model. Your cars are the best CG cars I have ever seen.

The materials, the shadows, the lighting... all look perfect to me. No crits, five star for you!

Congrats again :beer: :beer:

08 August 2003, 08:43 AM
Sweet work man!

You get five stars from me!

One question.

I'm not an expert at Lightwave but I assume you
used HDRI for rendering?

regards Joel

08 August 2003, 09:04 AM
nice work.. :thumbsup:

08 August 2003, 09:25 AM
excellent pic.....just breathtaking

08 August 2003, 09:54 AM
Fantastic superb stuff! very cool! :buttrock: :applause:

08 August 2003, 09:54 AM
Brilliant work dude!


08 August 2003, 10:14 AM
Excelent work.:beer:

08 August 2003, 10:15 AM
:buttrock: Wooha ... that's masterpiece ... thanks for the wires, very inspiring !!!

08 August 2003, 10:17 AM
So do you own the car? I'm not acquainted very well with the real model, but I have a feeling your model is astonishingly accurate. Do you have blueprints?

08 August 2003, 10:28 AM
Utterly astounding work. Fantastic detail and I'm so jealous! The modelling is really impressive, but for me I'd love to know more about the actual lighting/materials/rendering set up and how you managed to get this composited with the photo so realistically.

This has always been the biggest stump for me :(

08 August 2003, 10:29 AM
wow, good work

08 August 2003, 10:45 AM
Nice very nice, ill be back :scream:

08 August 2003, 11:07 AM

Kel Solaar
08 August 2003, 11:08 AM
Very impressive work!

08 August 2003, 11:08 AM
Stunning detail! Superb reflection + paint job.

I agree on the comments on the alloy's though...

08 August 2003, 12:05 PM
very good.. I see more and more cars around which are placed in an environment which puts it aside from the others, it gives the picture a finishing touch. I like the reflections on the side of the car, actually I thought they were reflecting the environment (seems like a tree-like form or something) but in the car-only render it is there too, there the reflection seems a little weird.

[edit] 4 stars from me, not because of flaws but because i've seen enough car-renders.. originality is a key

08 August 2003, 12:19 PM
EXCELENT work man!

08 August 2003, 01:36 PM
omg what a model....i especially like the very detailed intoier!
This is one of the best cg car that i have ever seen :applause: :thumbsup:

Pavel Lazarov
08 August 2003, 02:04 PM

08 August 2003, 04:23 PM
hey man

this is kick ass stuff :buttrock:


08 August 2003, 04:39 PM
Especially for the interior details.
never seen anything like it.! !!
:buttrock: :buttrock: :buttrock:

08 August 2003, 04:42 PM
nice one...
that's a pretty awesome image. :thumbsup:

08 August 2003, 04:53 PM
Geometry is perfect man, you have a really good model here, and very nice details inside.

I have a question, why did you used Lightwave and Maya and not just one...? :rolleyes:

NICE JOB, post more!
sorry my ensligh!

08 August 2003, 05:04 PM
That is Bloody incredible.

Funny, I sat in that ride at a dealership (like I can Afford it);)
Hey, do you have that ride in your drive way?

Near perfect piece, make it better: the tires, they stand out too much, not quite real. the texture doesn't look real.

Also, I want to model a car, can you give a simple tutorial on your secrets in Maya.

One more suggestion, Maybe you should let Ford see that. That is comercial worthy.

:buttrock: That is Bloody incredible :drool:

08 August 2003, 05:08 PM
Awesome work dude !

just one thing, maybe its just me.. but I cant see the clutch anywhere ?

I can see something that could resemble the clutch but to me it just looks like a foot-rest :hmm:

08 August 2003, 05:18 PM
photorealistic is right, spot on! well done :D

08 August 2003, 05:19 PM
mama mia:beer:

08 August 2003, 05:46 PM
@SteffanPoulsen: Can't u see the automatik gear? Why should he need a clutch? :rolleyes:


08 August 2003, 05:51 PM
WOW!!! Awesome modeling !! and render too !! "I'm on my ass!!"
The level of details is incredible!! I 've never seen a car so detailed !! Lightwave as a very good render engine, I 'm a max user and the only way to do something like this is to use a third party render, it a shade!!

08 August 2003, 06:11 PM
how did you get the model from maya to light wave i did that once an my model got all missed up?

08 August 2003, 06:27 PM
Hi G.

Very impressive, like always.... the details is superb, I like that ! :applause:
I read some comments and I agree with several things...
but rather than to repeat , I prefer to show you an idea to help you . ( I hope ?)

Otherwise, for me , 5*

And Keep on...

08 August 2003, 06:42 PM
did you offset the rgb channels Black Tulip?

that definitely looks better.

and the desaturating was key too. good techniques!

08 August 2003, 07:07 PM
Thats freakin insane. Very impressive. Please post a wireframe with the same camera view as your first render. Some sceptics.

I love it.

08 August 2003, 09:08 PM
Unbelievably real looking! :applause: :applause: :applause:

08 August 2003, 10:56 PM
I like the original image better, it looks as if shot using a polarizing filter for better contrast. Actually I like the whole image a lot, very nice beauty shot of the car, the horizon on the body is very nicely handled, as well as everything else. My only gripe is this... Why an alley? Such a nice picture of the car for such a horrible location. If the location was somewhere nicer that picture would definitely be worthy for print advertising and catalogs. :) Just a thought.

08 August 2003, 11:44 PM
Hey guys... Heres a black version that I fixed up a little bit with a different version of rims. I wasnt too big on reflective rims so I opted for matte ones in the end.

Dimitrios: I tried to match up the grill to the reference as best I could.
Yes, I need to turn layers on and off to move around while modeling.

Subscream: nope, no HDRI.

Linus3d: No I dont own the car but I made a few trips to the local ford dealer to take pictures.

Garma: The reflection map was originally created especially for the composite but I thought people might want to see a version on without the plate. Thanks for the 4 stars! I agree with you but I thought modeling something I am familiar with might be a good first project in Maya.

Bugo: So I could learn how to use Maya.

THE BLACK TULIP: You beat me to it. I was gonna post an offset RGB and greyscale versions but i've been a little busy. Perhaps the image on the bottom is a little too desaturated. No?

Cholo: Thanks. I wanted to keep plate as original as I could and simply match the model. The Plate was taken atop a mall parking lot but you are right, another location might have been more fitting.

08 August 2003, 08:07 AM
this looks better than the red one, but maybe it's because there's no compositing. My favourite is the 2nd one posted by Black Tulip, once again great work! :buttrock:

08 August 2003, 10:11 AM

08 August 2003, 11:04 AM
Damn that looks good! Love the interior ..

08 August 2003, 12:19 PM
Originally posted by Joss
did you offset the rgb channels Black Tulip?

that definitely looks better.

and the desaturating was key too. good techniques!

Joss : Yes, I do an offset with the red and blue channels.
Why ? For simulate the Chromatic Aberration....
What is the Chromatic Aberration ???

C.A. is an artifact you see in some photographs. It appears in the form of coloured fringes around bright line or hight-contrast edges. C.A. come from different wavelengths of light refract at different angles, causing colours to separate and focus differently when they refract trought a glass lens.

We have the similar case with our eyes ( Cornea=Lens ) but our brain corrects this effect. However, it's possible to see it if you defocus your glance, not easy and the effect can appear slightly according to the source of light .


G. Your Black Version is really great and the paint is EXELLENT !!!

Maybe the last exemple is a little too desaturated for you, but there your are the Boss. ;)

Once again, CONGRATULATION for this WONDERFULL work.


08 August 2003, 12:57 PM
De-saturating the car looks like a good idea, but i dont see why you want to have it blurred ? black tulip

08 August 2003, 01:19 PM
i love the black one
5 stars!!!!!!!!:buttrock:
can you tell me one thing?
i would like to know about the reflection...
have you used an map for reflection? and.. if was the case, what was the width and height of the map?
hope you could help me with these questions.

08 August 2003, 05:48 PM
i just can't stop looking at this amazing model and render.

you did such an awesome job dude!!

the black one looks incredible as well!

i think i like it a bit more than the red one!

but hey...i drive a black car so i might be a little biased. ;)

08 August 2003, 07:20 PM
nine of ten :thumbsup:


08 August 2003, 04:45 PM

Well, Can you write a tutorial, how to model the same car using MAYA. PLEASEEEEEEEEEEEEEEEEE...Actually, I am looking for a good car modelling tutorials. But, this is my first time I am watching a photorealistic car. DAMNNNNNNNNNN GOODD. Post a
Tutorial pleaseeeee:love:

08 August 2003, 10:05 PM
Probably the best paint-work I've ever seen so far coming out of LightWave!!!

09 September 2003, 08:59 PM
when i first saw your render i thought goddamnit i must complain because some bastard just took a photograph of a car and submitted it as a render to fool us.

09 September 2003, 01:59 AM
Stellar work there L.A, I'm not a huge fan of car models, but I do love them when placed properly in an environment, it just speaks volumes over a GI ridden scene. Excellent rendition and composition, only thing I would've love to see is weight on the tires, it seems most artists forget this small fact :)

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Excellent work!

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame ( - which you are now placed

P.S. Please email me @ so I can send you the award .psd file


09 September 2003, 05:24 AM
Thank you very much, Tito. I will update this thread with the animations once they are complete.

Cheers and Thank you. :)

Mech Pilot?

09 September 2003, 06:36 AM
rotate one of the wheels, so that they both don't have the logo parallel to the horizon. just a little nit pick :)

09 September 2003, 09:51 AM
hai akira...great job here...

i was wondering, you said you used lightwave and maya to model the car, but will it still mantain the same quad polygons as you save it to .obj file and will there be any polygon breaks there?
And another question is, what kind of reflection method u use in lightwave if you did not use hdri rendering and yet having the superb effect similar to hdri result..

09 September 2003, 09:58 AM
Lil Dragon and Error404 some nice tips there, i don't model cars YET but plan one for the future, so thankz :applause:

09 September 2003, 11:45 AM
Originally posted by l.a. akira

Mech Pilot?

Whoops sorry copy/paste got the best of me :blush:



09 September 2003, 02:19 PM
i simply LOVE the black one..

one of the best car-renderings i have ever seen (modeling included) if not the best one ever!!

great !


09 September 2003, 03:27 PM
first image the car looks like it is standing up in the air.
does not look heavy.

09 September 2003, 06:44 PM
Wow!:eek: 5 stars:eek:

Martin Kay
09 September 2003, 08:20 PM
Cracking model and well rendered, My only crit is the light and that lack of shadow under the car in the outside shot. If it was evening with those longish shadows, which are fairly sharp it stands to reason the sun would be visible... so the light should really be much, much warmer in color and perhaps those shadows a tad less blue.

09 September 2003, 05:35 AM
Truly Amazing job!
Behind the rear wheel looks a little odd from the angle in the render, it looks as if the bottom of the rear section of the car is too small. Maybe that is the way is is, but from a 3/4 view it looks a little off. :beer:

CGTalk Moderation
01 January 2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.