View Full Version : Making rocks in mudbox

01-27-2010, 10:45 PM
Alright so I tried making a rock in mudbox the other day, and found it to be very frustrating. I guess I have come to the conclusion that Mudbox is designed to only model organic models such as faces, bodies, trees and plants, maybe cars, and other models that have a low poly already made in another program.

On that note, I looked for hours looking for rock modeling tutorials for max, but had little, to no luck. Can anyone point me in the direction of a nice tutorial for making rocks in either max / mudbox.

Also, If its better to make realistic rocks in ZB or something other program, can you please refer me to it?


01-28-2010, 02:58 AM
Just what you're after. 'Mudbox rock sculpting' (

Although, if you've acess to ZB r3 the new trim/polish/planar brushes are much better for this kind of thing than Mud's current toolset. (IMO)

01-28-2010, 04:13 AM
Thank you very much! This tutorial has helped!

02-15-2010, 08:04 AM
You can use imprint with some Rocky Stamps from there

Also,the Scrape sculpting tool is useful for making stones that have fragmented shape.

And,adjust the falloff whenever its needed.

02-15-2010, 06:14 PM
Thank you Veleran! Im gonna poke my head around there more so I can find some more useful stuff there!

CGTalk Moderation
02-15-2010, 06:14 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.