View Full Version : SMC 33 (1-25 to 2-1)

01 January 2010, 06:56 PM
This week we are going to try something a bit different. After reading the suggestions thread I started to think about new ways of improving the challenges. The challenges serve several purposes, they give you ideas what to model, they improve your modelling skill, and (sometimes) they are even fun! And I want to make them even better!

So this week I'm adding a new side to the SMCs. You'll still have the 5 "basic" items (a mix of organic and inorganic) with the 2h time limit. This part stays the same.

But now you will also have "concept" items. Concept items will need to be modelled after YOUR OWN designs. You'll have to draw, visualise and design it yourself. You can still be inspired by already made concepts, but try not to "steal" them. You will get additional info for every concept item, so that our results are still comparable. The designs can be retro, futuristic, medieval, steampunk, cyber etc. Doesn't matter.

Will see how it goes. For any comments, suggestions please either post in this thread or in the suggestion one! Let's go!

- The speed modelling challenges are open to everybody. If you're registered on the forums you can participate.
- Every week you get a list of items. Pick at least one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model. Speed is key!
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the week passes. If you fancy an older challenge, do that.
- The most important rule - enjoy it.

Basic items (2h time limit)
- seahorse,
- escalator,
- any game console,
- tricorder,
- hippopotamus.

Concept items (3h time limit)
- chair (think of luxury chairs),
- creature : vermin (think of a creature that people would regard as a vermin),
- weapon : hand-to-hand weapon.

01 January 2010, 07:58 PM
so does the time taken to concept it in the drawing stage take up the time limit or is it 3 hrs strictly for modeling

01 January 2010, 08:25 PM
so does the time taken to concept it in the drawing stage take up the time limit or is it 3 hrs strictly for modeling

The 3 hours are strictly for modelling. I added the extra hour, because it's a bit harder modelling after a concept than a reference photo (at least for me it is ;)).

I'm already working on a chair and the mental work is starting to give me headache :)

01 January 2010, 05:39 PM
Total time 1 hr 37 minutes

01 January 2010, 02:46 PM
After a few hours of mental exercise I gave up on the whole concept thing. Need to read up on some things about design, as I'm complete design newb. Anywho, the chair took about 40minutes to do. (

01 January 2010, 09:40 PM
This is my chair design.. I actually enjoyed a lot, I spent almost 2,5h; plus an extra hour designing it on paper first :twisted: Hope you like it

01 January 2010, 10:01 AM
This is my seahorse, modeling in maya around 50 minutes(first image)
and I tried to sculpt in zbrush (70 min), but is not finished because I used all my 120 minutes (second image)

01 January 2010, 03:22 AM
2 hours and 21 minutes, think I'll keep working on it, the cover didn't come out the way I wanted it to.

costinus, you should separate the edges around the side of the stomach so it doesn't have a strong edge, great zbrush model, keep practicing

01 January 2010, 12:05 PM
Nice work. I think I'll be keeping the new "concept" part of the SMCs, as it adds a bit of variety. If you're fed up with doing "reference modelling", you can do the a bit of design as well :)

How do you sit in that thing? :) Oh, and try to get rid of the big ngon in the middle of the chair, looks a bit "out of place".

02 February 2010, 04:33 AM
Hey Guys,

Sorry for the late entry. I just stumbled across it late Friday. I chose a hand-to-hand weapon. Modeled in Maya over about 2 hours. Added textures and renders in about 45 minutes in Mental Ray. Pushing the 3 hours max:)

Thoughts and crits are welcome. I'm working on a WIP page at my website.

02 February 2010, 12:07 PM
Looks good, but please post the wireframes of your models. We have nothing against textured/shaded models, but the main purpose is improving our modelling, and we need wireframes for that :)

02 February 2010, 06:44 PM
Hey MSus,

I don't want to clog up the thread, but I'd like to post some WIP images just to get feedback on workflow. Should I do that in the Modeling WIP thread or should I add it in here?

Any ideas on the next challenge?



02 February 2010, 07:22 PM
Either way it's fine, but how in the world were you able to do that in 2h? That some real amazing work!

02 February 2010, 08:03 PM

Compared to the stuff that I see on this forum, I think it's fairly lame, seriously. The overall modeling is pretty straightforward and I had to do, like you said, mental excercises to prepare for it. I'll post up a couple of images. You guys will probably laugh at my workflow. I'm an animator by trade:)



02 February 2010, 02:44 PM
Great idea and some great entrys too!

*off to the storyboard*

02 February 2010, 07:24 PM
Modelling time: just under 2 hours, (I know it doesn't look that good)
I was trying to make it in as few polys as possible.
Wire + a simple test render. (Turbo smooth applied)

02 February 2010, 10:07 PM
I went for the chair, and used subdivision on all of the objects. Sooo the wireframe is kind of messy I guess. It took me around 45 min to model it. Here it is!

And the wireframe:

02 February 2010, 10:59 PM
Here's my go at the hand-to-hand weapon. I did an ornamental battle axe based off of the Triryche. I say ornamental because it's not practical in the least :P

Took me about 2 hours because I started over numerous times and seemed to constantly change the design as I went. So, because of that, it's rather sparse and plain with only a basic shape fleshed out.

02 February 2010, 02:04 AM
Took me about 30 minutes. I wanted to do the console because I didn't see anyone else doing. I had some work to do so I didn't extend to the full time. (

02 February 2010, 03:32 AM
@MSus, it's a really big chair, the silhouettes dodgy but I'm sure you get the idea (

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