View Full Version : How does HD Sculpting work?
01 January 2010, 01:20 PM
Hi I'm I would like to split different parts of my model up into different UV Regions so I can get higher quality maps for the hands, head, feet etc. I'm planning on using HD Geometry because its possible to render Displacements maps from it now but I need to know how the HD Geometry is stored. If the information is stored in high detail maps I won't be able to move my UVs round along the line. Also does HD Sculpting work with multiple UV Regions?