I'm still really excited about this feature, but i'm having trouble with normal maps. Everything else is fine: the model is as I want it, the texture is perfect, but the normal map isn't right (by the way, i'm using adaptive UV tiles). I know that when exporting maps from ZBrush to Max, one needs to flip the maps vertically for them to map to the model properly, but I'm quite new to Maya, and it's the first time I try working with Maya and ZBrush. Any help would be greatly appreciated.
here is an image showing the problem:http://i584.photobucket.com/albums/ss284/TheSilentRebellion/failNormal.jpg