LC #42 Pipers Alley

View Full Version : 2D Environment: Jungle

08-28-2003, 02:47 AM paintings/anteateroldflat_large.jpg

A game screen painted for the children's CD Rom game "Jumpstart Animals." Painted using Painter 7 and Photoshop 7. Copyright Vivendi Universal Games

08-28-2003, 07:20 AM
Amazing! Great work here! :thumbsup:

08-28-2003, 11:26 AM
wow thats really nice, hehe it looks creepy for kids, for sure :)

08-28-2003, 01:13 PM
Thankgs for youe comments guys!:)

08-28-2003, 01:29 PM
how long did this take to do? I have some questions about your company, can I email you?

08-28-2003, 01:49 PM
Eric: This image took about 7 days. This image is a actually 6 scrolling screens combined into one...and is very it took me a bit of time to get the game play set up right. I always aim to create pleasing images with good functionality.

Yes, you can definetly e-mail me anytime with any questions.

my e-mail is

Thanks for your interest


08-30-2003, 03:02 AM
Your environments are wonderful, good to see this kinda stuff posted here. Tight but with style and great saturation of color. :beer:

08-30-2003, 05:54 AM
Thanks Sleepless

08-30-2003, 11:08 AM
I love the texture on that fallen tree, nice atmosphere as well!

08-30-2003, 03:19 PM
cool image

08-30-2003, 04:28 PM
thanks krot and massie

08-31-2003, 12:29 AM
very nice..great use of color and good sense of light..
i checked your site too..lots of great work..:thumbsup:

08-31-2003, 06:25 AM
:love: i saw it and now i love it . Great work. i could only repeat the best things ;).:eek: =amazing

08-31-2003, 01:20 PM
WOW!! It great work!
That color is very beautiful and exquisite !
How big original size in you painting?:eek:

08-31-2003, 04:15 PM
Thanks again!

Stealth Pharaoh: glad you like the site

inframicrobe: Original size of the whole panaromic was around 7000 pixels wide and 2000 pixels high...sowehere's around there anyways.

08-31-2003, 08:24 PM
it reminds me the 2D platform good old games... oh, i miss them, someone should do a game with that pic in the background (with varient speed for each game for depth perception... i mean closer layers go faster...) anyway - :applause:

CGTalk Moderation
01-16-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.