View Full Version : Hollow Import

01 January 2010, 04:52 AM
When I export out of Maya (with the correct settings to export for Zbrush) and import the OBJ file into Zbrush, the mesh is hollow. How do I correct this?

01 January 2010, 08:20 AM
Looks like flipped normals. Try Tools>DisplayProperties>Flip to flip your normals.

CGTalk Moderation
01 January 2010, 08:20 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.