View Full Version : Extraction texture map


SkeeZo
01 January 2010, 09:17 PM
Hi !

I have some problems with the normal maps extraction
My uvw of my mesh is OK but when I extract the normal map I have some king of artefact

[/url][url="http://img513.imageshack.us/img513/8127/pbu1v1.th.jpg"]http://img513.imageshack.us/img513/8127/pbu1v1.th.jpg (http://img513.imageshack.us/img513/8127/pbu1v1.th.jpg)

It's never at the same place...

My version of mudbox is 2010 Sp1
I don't understand anything :cry:

Does anyone can help me ?

Thanks !

(Sorry for my english)

goodvibrato
01 January 2010, 12:57 AM
It looks like your UVs are too close together. Spread them out a little bit and see if that helps. You have to leave a little bit of space for edge bleed.

CGTalk Moderation
01 January 2010, 12:57 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1