View Full Version : B-Movie Entry: Duncan Rudd

01 January 2010, 12:44 PM
Duncan Rudd is entered in the "B-Movie" update: View Challenge Page (

Latest Update: Work In Progress: Cleetus blendshapes test (

01 January 2010, 11:53 PM (

Software: 3ds max

Start of modelling for main Cop character "Cleetus Cornwall" a washed up actor on the way out, trading off his previous success in the blockbusters.

01 January 2010, 11:59 PM
Ok, my idea:
"Attack of the killer snails"

In order to combat global food shortages, scientists have developed a chemical called Gigantium Fertiliser which enables them to grow monster vegetables. However, somehow snails have got into the testing lab and been exposed to the chemical, causing them to mutate.

I'll be making a movie trailer featuring the cop shown above "Cleetus Cornwall" as well as an ambitious young reporter "Annie Travis" who hopes to use the B-movies as a stepping stone to the bigtime.

01 January 2010, 09:00 AM
Remember you from the Steampunk challenge so I guess this will be solid piece of animation. Nice character so far. Classy concept too. Good luck!

01 January 2010, 11:18 AM
In order to combat global food shortages, scientists have developed a chemical called Gigantium Fertiliser which enables them to grow monster vegetables. However, somehow snails have got into the testing lab and been exposed to the chemical, causing them to mutate.

Heh, it would be awesome to have the army and airforce mobilised trying to blow the snails away, but failing to penetrate their tough shells .... the irony being the snails don't seem to even notice, they just sit in the same spot munching on trees :)


01 January 2010, 11:49 AM
First draft of script - Storyboard coming soon....


Open on old-school news bulletin intro.

“Terror grips the globe as mutated gastropods gorge on cities.”

Title card “Attack of the Killer Snails”

“Starring... “

Scene 1 Ext. Cleetus’ trailer.

Open on CU of side of trailer. A cheesy mural of a young Cleetus with his name beneath fills the frame.

“Cleetus Cornwall”

Camera pulls back as the real Cleetus (older and fatter than in the picture) kicks open the trailer door.

CLEETUS (roars)
“More Whisky.”

He misses the step and falls flat on the deck. Guy in snail suit looks round(?!)


Scene 2 int. Growing Lab

We are in a scientific building. Carnage reigns with slime everywhere. A hardened female reporter – Annie Travis - is interviewing a boffin who looks petrified.

“Annie Travis.”

Annie’s title card appears on screen. She struggles to appear freezeframed until it disappears

DIRECTOR (offscreen, whispers)

ANNIE (to boffin)
“Professor, can you explain exactly how these snails came to mutate?”

“We’ve been using chemicals in an attempt to arrest the progress of global famine. As you can see the results have been... extraordinary.”

He holds up a huge carrot top.

“Somehow the snails breached our security and, as a consequence, have been exposed to catastrophic levels of gigantium fertiliser.”

A grotesquely oversized snail head appears in shot and chomps the carrot top and half the boffin’s arm. He runs into the camera spurting blood on the lens.

Scene 3 Int. Police station bathroom

The foot of a snail slithers out of frame revealing Cleetus’s feet beneath a cubicle door. Cut to inside cubicle we see the headlines on the paper Cleetus is reading – “Escar-go home!” Cleetus lowers the paper and does his shifty eyes.

Scene 4 Int. Subway

MCU Cleetus running, train moving in opposite direction as backdrop.

“A Cop in his prime...”

Cut to wide, train leaves, revealing Cleetus, running on a slime trail in pursuit of a snail.

“...taking no prisoners.”

Scene 5 Int. Annie’s Bathroom

Annie is in the bath, she has a flannel over her eyes. The shadow of a snail looms over her up the wall

“And a reporter with a one way ticket...”

Scene 6 Ext. Side of skyscraper

Open on CU of Annie doing her scream. Pull back to see her standing on the shell of a snail which is climbing the building – a vertiginous drop visible below.

“ the top”

Scene 7 Ext. Cleetus’ car

Cleetus is driving with a dodgy back projected city visible through the rear window.

A huge snail splats off the windscreen as the car skids to a halt. The wipers clear a gap for Cleetus’ close up

Cleetus double take

POV through windscreen. Snails are coming at the car from everywhere.

End Title “Attack of the Killer Snails, coming to an allotment near you!”

01 January 2010, 11:53 AM
@JurajMolcak - thanks man, your thread looks really promising too...

@axiomatic - great idea, kind of blows my schedule out of the water though!!! Who knows, if everything else goes smoothly (was that a pig flying past?!) I might incorporate something along those lines.

Thanks for taking the time to look...

01 January 2010, 02:12 PM
Nice modelling, and really great script! Can't wait to see it taking shape!

01 January 2010, 11:55 PM (

Software: 3ds max

Cleetus is coming along...

01 January 2010, 04:47 PM
That was a great script!! I like the clear vision you have so far...and the cheeeesy writing is perfect! lol

01 January 2010, 04:57 PM

What do you mean cheesy!!!;) - Thanks for the encouragement, appreciate you taking the time to look...

01 January 2010, 06:54 PM
Hey Duncs,

Great to see you're giving this one a shot. Hope you'll finish it in time.
About the character: He already looks great. Although for my taste, the hard edges in the face are just a tid bit too much. It suits an evil character, but maybe not this cop. Unless it's an evil cop. But hey, that's my take on it.

Cheers and good luck on it.

01 January 2010, 08:04 PM
Hey Nicco, thanks for the suggestions. I know what you mean, I was thinking of softening up some of his features - he's not meant to be evil, just disillusioned, bitter and knackered!! According to my (optimistic) schedule, I have till Sunday to finish up modelling this character so maybe I'll have time to go back and re-work the face a little.

Appreciate the comments and looking forward to seeing your modelling - it's always a treat!

01 January 2010, 09:40 PM
Appreciate the comments and looking forward to seeing your modelling - it's always a treat!

thanks a lot but i think your exaggerating a bit.
Anyways, i hope to get started really soon.

01 January 2010, 08:15 PM (

Software: 3ds max

Finished modelling on Cleetus for now - maybe I'll have time to add a few extra details later on but I need to get on to the snail....

01 January 2010, 07:12 AM
Love the folds on his pants! Looking foward to seeing more... :)

01 January 2010, 04:54 PM (

Software: 3ds max

Base mesh for the snail. I'm planning to have a go with Z Brush to add some extra detail to this sucker. Not really used it properly before so should be interesting!

01 January 2010, 09:30 PM
Nice concept its about time someone realised the evil potential of the humble snail, I like the cop, definitely has a haggard feel, maybe make him a bit more jowly :).

01 January 2010, 07:04 PM (

Software: 3ds max,ZBrush

First try with Z-Brush. Trying to get some high frequency detail into the snail to help with the impression of scale...

01 January 2010, 08:55 PM
The designs are great! The fold on the pants are insane aswell haha. I think it's a nice original Design nothing too cliche. Can't wait to see more :) :thumbsup:

01 January 2010, 11:41 PM (

Software: 3ds max,ZBrush

Beginnings of Cleetus' car - very loosely based on some old Dodges - polara, coronet, dart etc...

01 January 2010, 08:53 AM
The Cop Design is Awesome! Great Work and car looks good too.
Nice progress. :)

01 January 2010, 02:46 PM
Yeah I really like the cop car, maybe the snail shell could have some other details to break it up a bit.

01 January 2010, 03:39 PM
Thanks for the encouragement guys - really appreciate you taking the time to look.

@Shuggie - I agree about the detail looking a little uniform on the shell. I want to re-use the basic shell for multiple snails so will probably make 3 or 4 variations with different details / colours etc. - perhaps an axe embedded in one of them!

01 January 2010, 05:08 PM (

Software: 3ds max,ZBrush

Just figuring out zBrush > Max workflow...

01 January 2010, 05:16 AM
snail looks great give me the hee bee gee bees already.

01 January 2010, 07:29 AM
NICE LOOKING SNAIL! Best to you!:applause:

01 January 2010, 03:35 PM (

Software: 3ds max

Started modelling the reporter character

01 January 2010, 09:51 PM
loving the look of your images so far... carry on Dunc!

01 January 2010, 09:27 AM (

Software: 3ds max

Bit more progress on this character.

01 January 2010, 10:05 AM
Great work! Really looking forward to seeing the result. Excellent modelling and subtle details...

01 January 2010, 01:07 AM (

Software: 3ds max

Made som more progress with the reporter. My aim is to contrast her as much as possible with the cop character - he's long in the torso and short in the leg, she's the opposite...

02 February 2010, 12:11 AM (

Software: After Effects

OK I've thrown together a really rough storyboard / animatic. Timings are way off and I think there's some redundant scenes but, overall this isn't a million miles away...

Play Video >> (

02 February 2010, 12:46 AM
Ah nice progress!
I especially like the face of the man iin the beginning of the thread, he's got a lot of character!

02 February 2010, 01:35 AM
Nice job on the previs video. Can't wait to see it.

02 February 2010, 02:01 AM
nice previs! the timing / pacing / cuts feels good! hope it looks even better in final! good luck! :thumbsup:

02 February 2010, 09:53 AM
nice animatics. I used to do this before but found it too fancy for small production and challenges. Anyway, you have some catchy stuff in progress. So far so good :thumbsup:

02 February 2010, 10:06 AM
Thanks everyone - appreciate the kind words...

@JurajMolcak. Yeah, maybe it's overkill but if it saves me building a scene or two that aren't necessary it'll work out faster in the end - I hope!!

02 February 2010, 12:34 AM (

Software: 3ds max

Quick flythrough of the modelling progress on the Gigantium Growing facility. Only the centre growing silo currently has detail - others will be instanced after texturing.

Play Video >> (

02 February 2010, 04:35 AM
Awesome . thats a big set u have over there and the camera move is brilliant.

go go go :).

02 February 2010, 01:03 AM (

Software: 3ds max

Started modelling the third and final character - the scientist who is responsible for the work done at Gigantium...

02 February 2010, 01:00 PM
Hi mate, there's quite a few ideas about snails and stuff kicking around! I didn't see your post till now but I've got a snail themed b-movie and there's another guy who's just posted a snail based entry too. Looks like there might be a new b-movie in there somewhere, war of the snails perhaps?! I'm just kidding but on a serious note I like your models your making great progress by the look of it.


02 February 2010, 05:47 PM (

Software: 3ds max

Almost finished up modelling the scientist character. Got a few more props and environments to get built before starting texturing and rigging...

02 February 2010, 04:22 AM
Mannn your models are looking absolutely Amazing. cant wait to see the finished Movie.:applause:

02 February 2010, 07:42 AM
i agree, im liking the style of all three characters, keep going

02 February 2010, 12:15 AM
Hey Duncan,

Great style and models!!
I really liked your steampunk video and I can´t wait to see this one!

All the best!

02 February 2010, 09:30 AM
Thanks everyone for the comments.

@jimmyjet - long live the humble snail! Good luck with your entry...

@sagargears - thanks man, yours is coming along very nicely too. I keep checking your thread hoping to see some animation!

@shaderrooster - cheers buddy, appreciate you looking in.

@Thiago-Pires - thanks, glad you liked the steampunk cos it nearly killed me! Good luck with your entry too.

02 February 2010, 01:34 AM
hi Fella,

nice idea, you have made some major progress on this! good luck will keep an eye out on your thread :applause:

i thought i had seen all the s punk vids, but just stumbled across yours tonight. Really good work, a lot of detail there and really nice art direction.

Cheer on the northern teams eh? - you in Manc?

02 February 2010, 07:22 AM
Great progress indeed. I really liked the style of your character. Cant wait to see this finished. All the best buddy!

02 February 2010, 01:33 PM (

Software: 3ds max,After Effects

Working on lighting and texture for the street scenes. I've been playing around with a combination of the Z-Depth pass and various effects to reduce apparent detail in the scene as an object gets further away - depth of detail rather than depth of field.

02 February 2010, 01:37 PM
@pierechod - cheers pal. Yeah I'm in Manc, you? I keep looking out for progress on your thread, how's it coming along?

@overcontrast - thanks a lot, the encouragement really helps! I just checked out your strange behaviour short - fantastic work. Can't wait to see what you come up with for your b-movie.

02 February 2010, 03:54 AM
Hi Duncan. Looks like you gonna have big set in ur movie. its looking cool and scale is also good.

go go go :applause:

02 February 2010, 12:38 AM
Hi Duncs,

Thanks for the advice you left me on my page. It's cool to get some feedback as I am a first year animation student. I appreciate the help of other artists like yourself with tons more experience.

Your environment is looking awesome. I checked out your steam punk vid. You've got a real style of modelling. It's very cool, a bit like the characters from Cloudy with a chance of meatballs, (one of my favourite films this year so far.)

Keep up the great work.


02 February 2010, 11:18 PM (

Software: 3ds max

No updates here for a while - work has been mental and I'm seriously struggling to dedicate any time to this challenge now. Anyway, here's a quick peek at Cleetus' facial rig so far. There's no skinning yet, all morphs. The jaw movement will be handled by bones as will some squash and stretch functionality.

Thanks for checking in...

Play Video >> (

02 February 2010, 12:55 AM
the expressions are looking great duncs, hope the morphs are working out simple for you.

i like the city street shots but think you might need some more detail at ground level to sell it ... cities work well like that ... add a couple of quick facades, some stalls, more poles and some overhead railings or signs and it will sell much more effectively i think :)

02 February 2010, 06:50 PM
Hi Duncan,

I have a real basic question, your work is looking really good and your character face video is cool but how did you render out to flv? Are you using maya, because I can't find a way of batch rendering to any video format? I'm sorry if this is a dumb question but even if you have a link to a tutorial I would appreciate it.

Your work is looking great!



02 February 2010, 07:52 PM
@ axiomatic - thanks man - totally agree about street level detail. I'm going to put it on the 'if I have time' list - should be about halfway down page 6 I reckon!!

@ jimmyjet - Thanks for the comment. I'm using after effects to render to flv - basically I export an avi preview from max, import into after effects and render to flv from there. As far as I know you can't render from max to flv out of the box. Hope that helps some.

02 February 2010, 09:46 AM
This is really nice work mate. Facial expressions are amazing. Really cartoony.

The exterior is nice, but I think that lights need to be rotated. Couse your shadows are going in wrong direction. You have lens flare from the top of the building, but thats not the direction of the sun according to your shadows.

Keep up.

02 February 2010, 10:03 AM
Cheers Boris.

Yeah the shadows are completely wrong at the moment. Was just trying to get a feel for the mood and atmosphere. Fear not, lighting will make sense in the end (if I ever get that far!!)

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