View Full Version : B-Movie Entry: Steve Bateman

01 January 2010, 12:23 PM
Steve Bateman is entered in the "B-Movie" update: View Challenge Page (

Latest Update: Final Image: Fungi (

01 January 2010, 09:29 PM
Yeah !
Steeve !

01 January 2010, 11:42 AM
welcome mate :beer: can`t wait to see what you come up with :buttrock:

01 January 2010, 05:08 PM (

Hi folks, here's my first idea, creeping damp eats Pete the plumber, expect fungi, gore and the smell of wet dogs.

01 January 2010, 05:37 PM
heila Steve good luck to you too :D


01 January 2010, 05:52 PM
Hey H! Good to see you in the contest. I think this one is gonna be a fun one.

01 January 2010, 06:22 PM
Nice, I can already feel something moldy, I mean funny, coming out of this. :thumbsup:

01 January 2010, 02:07 PM (

My theme has evolved slightly, here's the text for a movie poster

01 January 2010, 02:49 PM
LOL I like the testimonial......"Moldiest films..."

01 January 2010, 07:21 PM (

I've got my concept mapped out in my head now, things may change but it's time to start modeling Sniffer

01 January 2010, 12:01 AM
Hey Steve,

great to see you in this one. I'm sweating over your next update. Or should I say, rising damp.

I like your logo for the film title by the way

Good luck, buddy

01 January 2010, 01:23 AM
Fung! hahahaha, now thats original.. Looking forward to further progress

01 January 2010, 05:23 AM
hahaha! This looks like it's gonna be fun! ^^ looking forward to it

01 January 2010, 05:26 AM
Maybe you'll have a real truffle there!:)

01 January 2010, 08:18 AM
Great start for this - is it a well-trained attack pig I see on the right?
Love what you're doing with the texts. Good luck with this one!

01 January 2010, 06:17 PM
Hilarious! Great concept for a B-Movie theme.

01 January 2010, 07:10 PM
Hey, Handlebar! Just attaching my self to your thread. You really to do some great stuff so this should be fun.

01 January 2010, 07:22 PM
Good luck with this I really like your idea so far. And the mood is perfect!


02 February 2010, 01:03 AM (

Haven't been able to do much last week, just started to rough out the fungi monster. Will catch up with you all soon, thanks for dropping by

02 February 2010, 06:35 AM
Nice modeling on fungiface Steve. What software are you using these days?

02 February 2010, 09:00 AM
Thanks Soapy. I use mainly OS software these days. blender, Luxrender, MyPaint, Gimp etc on 64bit Ubuntu. I also have zbrush and silo on a windows drive.
It took a while to transition, but i couldn't be happier for what i do.
I don't think the monster will stay as is, i just need to find some time to concept things out properly.
Where do you hang out these days?

02 February 2010, 02:19 AM
Ah, cool H. Luxrender looks really interesting. How hard is it to get up to speed on it? I may have to try it out.

As for hanging out, mostly I have just been staying away from the forums lately. I gave up on Renderosity, I got sick of all the poser underwear ads and also the constant stream of new poser users into the cinema forum. Since this contest started I have been spending a bit of time lurking on the Pixologic site trying to get up to speed on Zbrush.

02 February 2010, 12:11 PM

Lux can be as complicated or as simple as you like, i mainly use it for model presentations.

Zbrush is awesome and has a great community behind it. I also think it will be my software of choice for the near future. It's the only thing that excites the traditional artist in me. These days i'm feeling the need to simplify things.

02 February 2010, 07:58 AM
Lol, Coooool love the composition and the colours. Fungi is looking awesome! :cool:

02 February 2010, 05:41 PM
I agree about zbrush but am still struggling to get a good handle on it. It will take me a little time to become familiar with where all the commands are etc.

It looks like Zbrush is fast becoming a universally used piece of auxiliary software regardless of what base 3d package is used. I am still running cinema 4d and the z-go script thing makes transferring models and maps a snap.

02 February 2010, 03:32 PM (

Starte to work on the modeling, i'll create a lot of these fungi things in patches and stich them together at the end to create the character.

02 February 2010, 02:16 AM
Really nice work on the fungus, Steve. I can almost smell the rainforest from here. I was interested to read about your new choices of software too. Clearly it is working for you.

02 February 2010, 01:39 PM
Paperboy Thanks, its only a rough sketch for the monster, the final one will be more realistic, half human, half fungi.

Soapy I too am struggling with zbrush, the problem is when you leave it for a while you forget everything you've learned, kind of a neverending spiral. I'm already back in blender for this challenge Lol.

Markdavid Thanks Mark, just a test atm, with rough texures, the final with have small hairs and slime in the middle.

02 February 2010, 04:35 PM
Have to agree with the rest here - the fungus looks really nice, supersoft. Some slimeyness will make it even better.
I have the same experience with ZBrush as you - I've started to learn it plenty of times and for each time I have to start all over. It's really fun though, but perhaps not yet my choice for when things are rushy.

02 February 2010, 09:09 PM (

Well this challenge is leading me into a different direction, both in software choice and style.
I'm now thinking of a micro world. heres an attempt at moss done with blender hair and zbrush 2.5 painting.
This is a first attempt, i'm sure things will improve as i explore.

02 February 2010, 11:52 AM
Wow! That is a great mossy effect. Nice work :thumbsup:

02 February 2010, 06:36 PM
I really like that moss effect you've achieved.

02 February 2010, 08:04 PM
Hey Steve,

Fantastic work!! Love that "FungiMonster", really great character. The green colors on the image put a cool touch to the mood. Great work and waiting for more updates! Cheers!! :beer:

02 February 2010, 11:53 PM (

Here's a look at one of the moss tools i'm going to use. All created in zbrush

02 February 2010, 11:59 PM
Gunilla Thanks for looking in, looks like we share the same memory loss, Lol. I'm determined to stick with zbrush now, for this image at least.

mdavid Thanks Mark, glad you like my doodles.

miketche Thanks Mike it's a composite you see there, i'm now working on a more 3d aproach, will still use 2.5D for the final though.

Ferx Thanks buddy, sadly Fungi monster is no more for this challenge in that form, but rest assured he will evolve.

02 February 2010, 01:59 PM (

Started on a different type of moss. Thanks for looking

02 February 2010, 06:24 AM
That look really good - all ZBrush?
How did you make it? One straw as tool and then drop each one to the canvas?
I've never thought of using ZB like this - for mass structures, very cool.

02 February 2010, 10:37 AM
Gunilla Thanks, yeh its all zbrush. I started from a z-sphere model, made five sub-tools from it and re-shaped each one. Next i combined them made more sub-tools of the combined mesh, rinse and repeat untill i had a whole bunch of them. Nothing is dropped to canvas at this stage, just one big ztool.

02 February 2010, 12:42 PM (

Here's how it looks in 2.5D

02 February 2010, 05:18 PM
Looks great - and thanks for the how-to, very inspiring. There are such a lot of ways to use this program besides modeling for the usual 3dapp. I did a first rendering in it today, can't understand why I haven't done that before:shrug:

02 February 2010, 01:13 PM (

Here's a new idea, i'll stick with this one as i think it gets over the idea without showing too much.

02 February 2010, 01:29 AM (

Started on the eye. The iris is a flygarit shroom.

03 March 2010, 10:20 PM (

Done the eye now, just need to paint a proper map for the environment reflection. The jpg compression kills it a bit but it think it looks suitably yucky for a b-movie.

03 March 2010, 10:38 PM
Thanks i'm just exploring the zbrush material system and rendering too. For the life of me i can't figure out the light placement and control, but that's just inexperience on my part as i've seen some awesome renders come out of zbrush.

03 March 2010, 01:43 AM (

started work on other fungi, still getting used to zbrush materials

03 March 2010, 02:09 PM (

Just started to work out a rough comp, still getting used to positioning objects in 2.5D.
Got a lot of mushrooms to model now.

03 March 2010, 04:47 PM
aaahhh, I was wondering how you would put it all together. Love this comp! Love the grossness of the eye

03 March 2010, 07:07 AM
Ohh - that eye looks really good. Creepy and good, I like that.
The comp could work and if you can give it some more depth, even better.
I'm with you regarding the lighting in ZBrush - I can't figure it out either. Sometimes it seems overly sensitive to adjustments and sometimes it wont update at all... could be a memory thing I suppose.
I really enjoy following what you're doing here, nice work!

03 March 2010, 12:30 PM (

Here's another type of moss at full resolution.

03 March 2010, 12:36 PM
aimanimation Glad you like it, things will change radically for the final but will retain the same feel.

gunilla Thanks gunny, it looks flat because i just drew things out on a flat plane, now i've sorted out how to set pivots ill use a dummy mesh with depth to add the tools too. I totaly agree more depth.
I'm glad it's not just me with the whole lighting thing, but i'm slowly getting used to the quirks.

03 March 2010, 02:54 PM (

I'm going to start building this image from the ground up now. Here's the start of the background layer

03 March 2010, 10:44 PM (

slowly starting to do the background layer of moss

03 March 2010, 10:52 PM (

And an overview. Its just a backdrop for more slimy mushrooms

03 March 2010, 12:35 PM (

Just another little section of moss

03 March 2010, 12:40 PM
That looks great! It's like a birds eye view of a lucious forest... If you want to make it look more unearlthy you could try putting a little more cyan into your greens.

Keep it coming! :D

03 March 2010, 01:41 PM (

Made my first render, nearly done on the background, i can see a few places where things need to be adjusted. next up shrooms

03 March 2010, 01:44 PM
AJ Thanks i'll work on the color balance in the final comp, but will for sure test out your suggestion.

03 March 2010, 09:03 PM (

nearly done

03 March 2010, 10:10 PM
Wow! I was scared. This is amazing. Excellent expression. Congratulations:bowdown:

03 March 2010, 10:54 PM
Looks really amazing! -it came from the depths of unknown...a 50 foot. down under..
naked eye close to sharp rocks is really good idea, it gives a dramatic feeling..very the moss and it is good you left some uncovered parts to see some sharp rocks -(bottom right and close to eye),
impressive work.
best luck!

03 March 2010, 12:34 AM
Very creepy and interesting concept! The texturing and detailing work is really amazing!
I like the texturing of the eye and all those tiny veins!
Good luck!

03 March 2010, 07:42 AM
Yeah - this looks fantastic now!
It seems that working with ZB have open a new set of windows for you - this is quite a change from your earlier works, isn't it? Really inspired and inspiring :)

03 March 2010, 09:11 PM
Hey Steve,

Amazing textures, really great organic vibe on them. Love that eye, puts a fantastuc touch on the image, really cool!
Great work and looking forward for more updates. Cheers!! :beer:

03 March 2010, 10:35 PM
Wow, Steve! It is equal parts creepy and amazing. That is fantastic

03 March 2010, 04:59 PM (

Here's a few shots at full resolution

03 March 2010, 05:12 PM
Freelah Thanks glad you like it.

tccin 3d Thanks your post made me realy happy. It was an experiment in surface textures for me, hard against soft etc aswell as color contrasts. I was going to add eyelids on the final but i also like the contrast of pure geometry against noise so i'll leave it as is.

varma Thanks, i enjoy texturing and am loving zbrush 2.5d painting. Never realy attempted it before and has bee a real eye opener for me, pardon the pun.

Gunilla Hey Gunny, yeh, zbrush will be my main app from now on. I'm bored to death of traditional poly modeling, so this challenge has re-kindled my enthusiasm, zbrush is just so artist friendly, especialy if you come from a traditional painting background.

Ferx Thanks for your support, it's realy helped me on my way.

mdavid Glad you like it Mark, i feel some shackles have fallen off with this challenge and am having a flood of ideas of what i want to do next. Something i haven't experienced in quit a while

03 March 2010, 07:14 AM
Wow great details. You know if you ever made this into a wallpaper, I would like one please. :D

It'll will be so creepy when you turn on your monitor and this creature is looking straight at you.

03 March 2010, 01:10 AM (

Software: ZBrush

Fungi spores infect the population, what happens next is left to the viewers imagination.

03 March 2010, 06:47 AM

You are a master of the Organic! Very nice work!

That eye is very distinctive. Will there be more in the image to link it to the attack on humanity? Just a thought- maybe a psuedo/or hint of eyelid- something to bridge that connection? (maybe i'm just one of those that overstates the obvious :) )

03 March 2010, 07:27 AM
The rendering of the moss is awsome, very realisic
but I think the eye need a bit more item around it (in my personnal opigion)
hurry up :)

03 March 2010, 07:33 AM
Yes, I think FeD put it better than I did!

03 March 2010, 02:34 PM


Thanks for your feedback, any feedback is good in my eyes as it means there was a responce to the image.
To me it's more about mood, surreal more than literal. I did try your suggestion but it started closing ends that i wanted to keep open. I'm a firm believer in its what you leave out that is important.
One of my favorite artists is Donald Roller Wilson, he will add odd objects floating about in his paintings such as olives and cigarette ends. They have no reason to be there other than they might be blown across the scene by a strong gust of wind. It's this kind of thinking that interests me.

03 March 2010, 03:44 PM
So, you've finished - and with some time left too, congrats!
It really came together fantastic - both beautiful and creepy at the same time. It's been a pleasure to follow you in it's creation.

03 March 2010, 11:39 PM
Hey Steve,

Wow! This is super creepy! and truly Amazing!

I love your concept, and you've really brought it a long way while keeping to your original premise

Can't wait to see how this one turns out!
Cheers! :beer:

03 March 2010, 01:07 AM
Handlebar, congrats on finishing. I'm amazed how you came up with all this moss from zbrush. You should post a tutorial on zbrushcentral on how you did it; I think you might get top shelf!

03 March 2010, 02:14 AM
It looks amazing. Congratulations Steve. That is a powerful image - very eye-catching (pun not intended) and expertly done too. The organic features and surfaces are astonishing. I can easily imagine it making a film poster that would draw a lot of interest, which of course is what you set out to do! Bravo!

03 March 2010, 09:16 AM
Wowa, that's super amazing, congratz!
It has the certain look of a superreal photography, all those insane details and elaboration!
The texture work is simply great!
Hope to see more of your works!
GOod luck!

03 March 2010, 02:03 AM
Hey Steve,

Fantastic image. I simply love the beautiful, elegant and disturbing feel of this image :D Really great textures and lighting on the image.

Congratulations for this superb concept !! Good luck and cheers!! :beer:

03 March 2010, 02:09 PM
Beautiful mossy rock environment youíve created here. Iím not quite sure where the 2.5d is in your final image but itís always nice to see what folks are doing in ZBrush using 2.5d painting. It inspires me to want to explore it more myself, since Iíve only played around with it briefly a couple of times in the past. Iíd like to see more details on the 2.5D aspect.

Great job!

03 March 2010, 02:40 PM
Lovely organic elements, looks really nice!! That eyeball looks hideous, great stuff :D Very cool final entry piece!

04 April 2010, 02:34 AM
Bwahahahaah!.. Classic!

04 April 2010, 11:01 AM
What ? You render this with ZB ?!
I really would like to see the process !
Maybe when you have time you can share a cool tutorial about the plant creation, the way of planting them, the shader settings, etc.
I am quiet impressed !
Great job Steve ! :bowdown:

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