View Full Version : B-Movie Entry: Jose Maria Gomez Brocos
01 January 2010, 12:18 PM
Jose Mari­a Gomez Brocos is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19124)
Latest Update: Final Image: Real dreams
01 January 2010, 02:23 PM
Hello, my first idea is based on a frame of the Son of Frankenstein. The idea is to put various monsters through the cemetery and a man sleeping next to a gravestone.
01 January 2010, 08:51 PM
Hi, here is my first concept. The mounster and the man sleeping...
01 January 2010, 06:29 PM
The final concept...
01 January 2010, 03:29 PM
Here is the head base mesh for Frankenstein. Modeled in 3dsmax.
01 January 2010, 06:05 PM
Sculpting in mudbox a Frankenstein head.
01 January 2010, 07:30 PM
The head of Frankenstein finish model.
02 February 2010, 12:37 PM
The head finish.
02 February 2010, 01:13 PM
I don't mean to be harsh, but I don't know how to sugar coat it. So you're warned.
There are some really weird anatomy issues going on there. I can see that you just flipped half his face without evening out the mid section.
He has no cheekbones, and bout the upper and under lips look squashed in the middle. His nose is also really squished in the center. The wrinkly bags under his eyes don't look realistic either, but I don't know if you're going for realism or if its a mask
I suggest you make some minor asymmetric features. and study human faces. Particularly lips and noses, but also cheeks, necks and ears... facial anatomy in general.
If you want I can do some "lines" when I get home?
02 February 2010, 02:39 PM
Hi, thanks for the comments. My intention is not very realistic, considering that is the Frankenstein monster, hehe. The nose is flattened like a boxer and I have ears went well. Your lines will be welcome. Greetings.
02 February 2010, 05:03 PM
You got to think about the "fact" that the Frankenstein monster is made out of corpses ;)
He is usually portrayed as a man whit a huge forehead and a powerful build, but a man non the same.
I'm not really good doing lines, but I hope it helps.
Neck should be wider. Ears should be more independent. I think the other lines speak more for themselves.
I'm not sure if his head should be narrower on the sides or not..
I suggest you take a look at this:
I suggest looking at the transparencies on the Level II. Try combining bouth Skull and Muscles. :)
02 February 2010, 09:09 PM
Here's a new update of the head. Thanks for the tips LadyMedusa. I think now is much better.
02 February 2010, 03:37 PM
I'm done with Frankenstein, now is the turn to Vampira.
02 February 2010, 06:13 PM
Here is the Vampira Base mesh modeled in 3ds max.
02 February 2010, 06:50 AM
02 February 2010, 01:09 AM
:thumbsup: http://assets.cgsociety.org/challenge/entries/26/19124/19124_1264184981_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19124/19124_1264184981_medium.jpg)
The final concept...
02 February 2010, 01:50 PM
02 February 2010, 08:19 PM
Testing lighting, shadows, atmosphere and composition.
02 February 2010, 03:33 PM
Ovni model. I'm working on the Aliens.
02 February 2010, 08:06 PM
Ovni with textures and light
02 February 2010, 09:38 PM
02 February 2010, 05:23 PM
UFO with aliens coming through the fog.
02 February 2010, 12:52 AM
Your OVNI is cool, and i badly need one. ^^
The black and whith picture was "realistic" and impressive, the lighted one looks like a toy.
so don't overlight it, turn down the small lights. Just a suggestion.
Now, i've got to design my own UFO. ^^
02 February 2010, 07:53 AM
Thanks for the comments and suggestions at the moment is temporary lighting. A greeting
02 February 2010, 12:53 AM
Wow! I love this image just the way it is--fantastic comp and great lines! Looking forward to the other characters. Good luck!
02 February 2010, 11:22 PM
And here is my latest character, the man who sleeps leaning on the tomb.
02 February 2010, 08:20 AM
Composing the scene.
03 March 2010, 06:10 PM
Modeling the trees.
03 March 2010, 02:31 PM
03 March 2010, 07:04 PM
Hey Jose Maria,
Nice concept, like the mix of terror monsters with aliens on your idea. The models look cool so far, nice textures and lighting. Good luck and woting for more updates. Cheers!! :beer:
03 March 2010, 01:52 PM
Thanks for coments Ferx.
New lights. :)
03 March 2010, 06:22 PM
Hello again. I added more textures and a lot of grass. In addition I have added detail to one of the trees in Mudbox, I'm with the rest. Thanks for the comments, this is my first CG CHALLENGE.
03 March 2010, 11:32 PM
Damn, I wanted to put Ed Wood's name on a tombstone in my graveyard as well :)
03 March 2010, 09:29 AM
You can put it, for me no problem. ;)
03 March 2010, 02:34 PM
This is a new update, I only need to add some details. Thanks for the comments. :)
03 March 2010, 10:18 PM
More and more details.
03 March 2010, 11:46 AM
A single bat
03 March 2010, 11:17 PM
Software: 3ds max,mental ray,Mudbox,Photoshop
As every night, Tom, the undertaker, lay under the moonlight among those graves that were part of film history. The films that he liked so much when he was young, returned to his mind and then dreaming. But some dreams can come true and not always pleasant.
03 March 2010, 11:17 PM
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