View Full Version : B-Movie Entry: Rob Crookes
01 January 2010, 04:36 PM
Rob Crookes is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19044)
Latest Update: Concept / pre-visualization: Dragon development
01 January 2010, 06:05 PM
My first thoughts were along the lines of King Kong, but didn't want to do a gorilla. I lacked inspiration until I unlocked my door and saw my keyring with a dragon on it...
01 January 2010, 11:29 AM
Initial dragon development shots
01 January 2010, 02:03 PM
Further development of the dragon...
01 January 2010, 07:15 PM
Still doing dragon concept development with a little more detail and colouring. Final isn't planned on being red, but it may depend upon the sky.
01 January 2010, 12:35 AM
Fun start what is your idea a quick sketch for the pre vis is what is used usually. I don't know what kind of look you are going for but if you post some wires I can give a few pointers I am by no means a pro but I am more than willing to give a few pointers.
01 January 2010, 03:21 PM
Thanks Dann-O, i've not taken pen to paper for a while, even though i've recently been asked to produce some new paintings, so, maybe I will... But at the moment i'm split on the idea of settings, which is why i've jumped straight in to moddeling. Also because i've rigged the model i'm also considering whether to enter the animation section, which will put another slant on the sets.
Set's under consideration:
- New York: Original idea was along the concept of King Kong.
- Mordor'ish: Volcano and rocky landscape, lot's of fire and smoke. Maybe playing along the lines of 'The Land That Time Forgot'?
- Suburban China / Japan: Similar to the New York theme but located in a make believe China / Japan.
At this instance i'm thinking of moving forward with the suburban China / Japan concept. But once again I feel like going straight to moddeling because then i'll get levels of generation, the grittyness I want. Also by making sets I can play with camera angles and colours much quicker than if sketching (even though i'm a quick sketcher I prefer CAD). Probably many will disagree but it's how i've been doing it for the last few years. But we'll see...
P.S. Due to my current situation i'll be using Blender alone.
01 January 2010, 04:07 PM
OK sounds good I like suburban China Japan too I lived in China for 5 years.
Yeah we both can't afford the high end stuff I am using Wings 3D and a 4 year old copy of Messiah. Wings is a good open source modeler but if you are a cad guy you might prefer blender.
01 January 2010, 05:28 PM
why not add more expressiveness in the elbows and knees?
this may remove the impression that plastic toy ...
good job, i will see yours posts
01 January 2010, 03:09 PM
Cheers raultabajara, the model is far from finished, the next step is to play with hair to see how that looks (tail, eyebrows, ++). I've really not played with textures and materials yet, so stay tuned for many developments.
Currently working on scenes.
01 January 2010, 03:09 PM
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