View Full Version : B-Movie Entry: Christopher Meredith
01 January 2010, 07:12 PM
Christopher Meredith is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=18937)
Latest Update: Final Image: Queen of the Universe
02 February 2010, 08:16 PM
My thoughts for the B-Movie challange were first to recreate something from one of the classic B-Movies of all times called "Attack or the Killer Tomatos" which came out in 1978 and was written and directed by John De Bello. Although It is a good one to do I decided to instead work with something from the film "Barbarella" which came out in 1968 and was
directed by Roger Vadim. Here is an image of the original film poster.
02 February 2010, 08:22 PM
I now have created the Barbarella charector which I am planning to use in my image, although I have not yet posed her in any way; which I am trying to figure out how to do because I created her using a Mudbox and perhaps I jumped the gun a bit, and should have posed her before I spent so much time detailing her. If anyone has some commments or ideas on how to solve this problem please post back and let me know.
02 February 2010, 10:03 PM
here is an image of the Barbarella charector which was created using Mudbox. This is still a work in progress as I need to still put her in her final pose along with all the other items that are going into my final image.
02 February 2010, 09:23 PM
here is an image of the pose that I am going with, the pose will make sense more when you see my next blog entry. But to get this pose I had to boil down my model and take it into Maya, rig it and pose it, and then import it back into Mudbox to set it all right again. I should point out that at this stage I am only using the model as a basic templete to work from in Photoshop. This technique that I am using will become more appearent as the work progresses. I do know that it looks not that good at this stage ;)
02 February 2010, 09:27 PM
Well rigging and posing with maya works and takes forever because you hafta paint the weights. I prefer using Zbrush's transpose tool to pose characters without needing a rig, it's quick, easy and works well. I'm not sure what your pose is about yet and she seems a bit woo masculine at this point. Thin out the shoulders and look into more feminine facial features. A modeler is only as good as his best reference.
02 February 2010, 09:32 PM
This is the image from which I am going to start all of my Photoshop matte painting. From this point on in the project I will be mostly working in Photoshop to produce the final image. I might need to go into Maya a few time to create a couple background assets but for the most part it will all be done in Photshop from this point on :)
02 February 2010, 10:26 PM
aimanimation- you are right bro she does look alot manly at the moment, what I will do is "trim" her and adjust her in Photoshop, which I will be posting an update soon on what I have done to bring her into perspective. Interesting note about Zbrush! I always thought that there could be an easier way to pose then the way I was doing it. I think I will look into Zbrush and see if it works for me.
02 February 2010, 12:07 AM
I thought that I would post an update of where I am at in the painting of this image in Photoshop. I still have alot to do on it, like the lower half of Barbarella and the basically everything else, LOL. But I am having loads of fun just painting it in :)
02 February 2010, 02:13 AM
Christopher - Good to see you in this competition. Real B-movie setting.
02 February 2010, 07:53 PM
Hello- Korendo! Its been a while hasnt it! I thought that I would start to get back into it. And I forgot how much fun it is to matte paint :)
02 February 2010, 10:29 PM
Here is another update. This time I am working more on the background, which I am imspired by an artist famous in the 60's and 70's named Roger Dean. Allot of Roger Deans influence can be seen in the film Avatar by James Cameron. I plane to create the spaceship in Maya and bring it into Photoshop for the placement and detailing.
02 February 2010, 12:53 AM
I have done some more work on the background, I still have loads of work to do on Barbarella, the foreground and the space ship but I feel confident I can make the deadline now! I did decide to ditch the arches because they made it look to cluttered, I am toying with the idea of some more midground but I still havent decided what it should be.
02 February 2010, 02:06 AM
Hi Christopher - The background and ship really help the image. One humble suggestion you have front lighting like a camera flash, it is flatting our her facial features, can you re-render with the key light up and to one side to help show off her features. Are you going to add any monsters or creatures?
02 February 2010, 07:26 PM
Korendo- I dont think I can re-render her because she is mostly painted in photoshop, but what I can do is paint in the shadows a bit harder. I havent done much yet with her and the forground, so lets see if I can add some dimension to her. In fact as she is right now does "niggle" me. About the creatures I dont think that I will be adding any, since its based on the movie Barbarella- but I am toying with adding an angel charector which is part of the movie, although I dont want to crowd the image to much :) Lets just see how paint Barbarella turns out and then I will see about adding more to it. Thanks for the suggestions though, they are always welcome mate!
03 March 2010, 11:53 PM
After loads of Photoshop work I finally have something that is looking like a finished product but I would really like some feed back on the image so I can make a few tweeks before submitting it :)
03 March 2010, 09:33 PM
As I look at my image I am sensing that it needs something more but I am having trouble deciding what that would be. My thoughts are to have another charector in the image just to her left. The suggestion to have a creature is starting to appeal to me, thanks for the suggestion Korendo. But if there is anyone out there that might have some other ideas I welcome them.
03 March 2010, 09:40 PM
At this point it looks like a scene in a movie where the character has gotten off the ship. She is looking around and realizes she can breathe without her helmet. Then she sees something amazing which she cant look away from. The next scene would be a giant monster or creature rising up right behind her. Also if possible round her jawline more she still looks too manly to me.
03 March 2010, 10:12 PM
well I felt that I should add something to this image to give the story a bit more depth, so I am going to be adding the "Angel" charector seen on the front of the movie poster and if I can pull it off have him looking at Barbarella in a way that should add some life to it. Here is the first sketch in and from this point on I am going to be refining it down to the finished product; painting it all in photoshop this time and am not messing around with 3D at this point.
03 March 2010, 12:17 AM
I have decided to completely go with the 2nd charector being an angel like charector. I am really liking the eyes he has on Barbarella, they leave allot of speculation as to what his intentions are and if Barbarella is even aware that he is there.
03 March 2010, 01:29 AM
Over all looking good! The angel is an interesting element and adds some drama to the piece. Are you going to move the foreground spike that is pointing to his groin area (via cut a paste in 2D)? Be cool if they had matching tattoos! Maybe a tattoo on the space ship also.
03 March 2010, 01:39 PM
Here is an update I have done some more painting on the Angel.
03 March 2010, 10:18 PM
I do believe that I have finished this in time for the deadline :) I am posting this before I submit it just to let it stew a bit and see if anything I missed jumps up and grabs me.
03 March 2010, 10:44 PM
This image was loosely developed from the 1968 B-Movie film Barbarella, Which stared Jame Fonda as Barbarella. One of the most famous taglines for the film is "Who Seduces an angel?". Most of this image was painted in Photoshop with a few elements being created in 3D applications to help with perspective and composition.
03 March 2010, 10:44 PM
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