View Full Version : B-Movie Entry: Alexander Lombardi
01 January 2010, 09:02 AM
Alexander Lombardi is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=18846)
Latest Update: Final Image: Hungry Critters
02 February 2010, 05:34 AM
I came here to two things...Chew bubble gum and make some 3D images...an I am all out of bubble gum :P
They Live (http://www.imdb.com/title/tt0096256/) Is the last b-movie I watched for reference..freakin awesome move :)
....been slammed for time, though I've have been getting plenty of b-movie research in.
I've started to refine my brief for my image:
Theme: Aliens controlling humans
I'm starting of with a young couple, whether or not on or both get taken by the aliens is still to be decided.along with adding secondary characters to support the image
Possibly the old "make out point" Looking of the city, or a secluded corn field / orchard.
wasn't thinking of a city scene, more of a small town feel and setting. Possibly the old barn and windmill type setting.
Very moon lit night, wide range of blues, to help the tension of the shot.
Going to start researching how the aliens control, was imagining them as leeches like in The puppet masters :)
I've been wanting to do a cartoon like for a while now, very realistic environment with cartoon style people
Gona to start sketching some characters and composition layout tonight :wip:
good luck everyone
02 February 2010, 12:52 PM
Just a quick scene i blocked out in 3d. Truck is to be smashed against maybe a telephone pole, while a cop or possible other character approaches accident with "creatures" running about, after they crashed the truck
02 February 2010, 01:00 PM
While looking into the leeches i took a bit of a U turn and explored aliens or monsters as a pack, rather than an individual attaching one human.Though my monsters resemble "critters" my next step is to explore different styles for them to call their own.I like their size at the moment, around 1 foot in height. Their personalty and curiously is definatly on the same page as critters and gremlins.I'm setting the scene in the 80's
02 February 2010, 01:18 PM
Looking good so far man, keep it up I shal be following along!
02 February 2010, 12:30 PM
OK so I got away from my original idea of having the little critter crash a car in the outskirt. The story wasn't clear and was a bit difficult to tie in a character to support.So Now the scene takes place out a small diner just as the little monsters begin to cause all hell. I am hoping to get some funny situations through the diner window and wide range of characters
02 February 2010, 04:00 PM
Just started to base model the little critters. I'm planing to put hair on them at the moment, but after some more modeling then sculpting in Zbrush I'll go from there.It's a bit cute at the moment, I'm going to work on them being more evil
02 February 2010, 02:14 PM
Just cleaning up the base model for the critters.going to have to layout the uvs and prep it for some zbrush
02 February 2010, 06:19 PM
Haha, very nice character, sweetly evil!
02 February 2010, 08:33 AM
Just a quick texture for the critters, I'm not that happy with atm. But I have planed for them to have hair so some of the issues of stretching wont even be scene :)I also plan on have 10 - 30 of these guys,each in their own poses...so i have to cone up with a work flow to allow me to put alot of these little guys in without taking to much time. Let me know what you guys think
02 February 2010, 02:52 PM
I've been really trying to tighten up the shot and get a feel for my characters I'm gona drop in.the foreground will be the young hero pulling the the girl...but she sees resisting as she see more on the horizon. to the left of them will be the fat bald small town cop fending for his life with his pistol.In the diner the chief will being busting the door down as he is being eating, while the waitress is taking out a critter with a coffee mug :)all along the other critter will be stuffing their little faces with food.There is a bit of dead space to the right of the hero that i dont know what to do with....comments and critiques PLEASE!! :)
02 February 2010, 03:19 PM
Hey man, I love Critters & Gremlins more than is really healthy so it's good to see someone taking their inspiration from these underated masterpieces of modern film! :D
I like your composition, I wouldn't worry too much about dead space, as this will a)give you less work to do and b)give the viewer a rest as they take in the scene.
One thing that I think could help would be to alter the couple in the foreground.... Either make them head left out of the frame, or perhaps lower the female character so it looks like the guy is pulling her up. Should help make it more dynamic.
Keep it coming!
02 February 2010, 04:20 AM
LOL...yea I just watched all 4 critters movie last weekend :) might have to watch rambo Gizmo slinging flaming liquid paper into some gremlins tonight.
I played around with the guy and girl, I thinking i can position them a bit more to the right to balance it out a bit more. Yea i definably need to explore the hand and feet poses.
I just realized i have about 3/4 days to get each character done :surprised...coffees brewing
02 February 2010, 05:28 PM
well...I've got some work ahead of me with these five characters...but I'm lovin every second of it :)Just started my cop base mesh. Hopefully I can get every thing cleaned up, then start to fine sculpt / paint him by tomorrow night...hopefully. the biped is what his final pose should resemble. Comments and critiques welcomed!
02 February 2010, 04:10 PM
Just trying to polish up the cop. He still needs hair for his stash and back of head...but I have so much to do..it's just going to have to wait. I also am going to make a nice clothing material once I have the main scene and light set up.
02 February 2010, 06:27 PM
Well I got a good start this weekend on the diner.Still missing half of the texture for the inside.Any ideas for the main color scheme inside??? I don't want to go to crazy with the red, as i'm worried it's going to take away once i start putting characters in.I'm going to explore different color schemes and play with some lighting.I also added a dumpster to the right where I plan to have a few more critter come out of.
02 February 2010, 06:17 AM
So I'm still texturing and getting the lighting set up. It's a bit tricky as the back room really looks flat. I noticed that I have to start decoratng the inside with posters of stuff, I had an idea of using each of the characters as there only menu promotion :) for example
Coffee with a punch! $1.95 (this will be on the special menu)
Dont just stand there...Get Some!.... of our hot chocolate ( maybe poster)
Get that hungry munkey off your back with our new diner special ( maybe poster)
Cant decide...get the two for one special ( maybe poster)
02 February 2010, 10:56 AM
Just chucked a very ruff grad to see everything.I'm still not sure about all the red and how the characters are going to mix with it, but I'm not going to think about it till i have all the people done :) Not sure about the right back wall and the back kitchen wall going to play with some more color schemes. Any suggestions ????
02 February 2010, 04:46 PM
Nice work so far! Your characters - especially the policeman - feel so well fleshed out and suited for animation that it's almost a shame to see this as a still entry instead of a film/trailer entry. But good luck with the rest! :thumbsup:
02 February 2010, 01:48 AM
Yea I would love to see these guys animated. It's been a lot of fun so far making these guys, get to start the chef tonight :)
02 February 2010, 05:35 PM
Started working on the chef tonight.I'm enjoying this one :) cant wait to start painting all the mustard stains! hopefully get him finished sculpted tomorrow night then retypo him.Still need to work on his hands.also was planing him having his eyes shut from the pain... saves me some work :P
02 February 2010, 05:34 PM
Just placed the chef in the scene to see how he work.He still needs ALOT of work...his pose didn't come out as dramatic as I wanted.his arm is way to straight,might lower it a bit.Also need to put hair on him aswell.added a few more environment features, such as the top of the diner sign which will eventuality be neons and a gutter with a critter looking out (not sure about this one)Any suggestions ??
02 February 2010, 07:55 PM
Cool concept!! Really great design for the little creatures, and the policeman character is fantastic. Like a lot the cartoon style on this image. Great work and waiting for more updates! Cheers!! :beer:
02 February 2010, 04:27 AM
Thanks Fernando :)
OMG....just saw UvMaster (http://www.zbrushcentral.com/showthread.php?t=82643&page=1&pp=15) for zbrush :buttrock: freaking amazing....
02 February 2010, 07:00 PM
Well I made a bit of progress with the waitress and critters.I didn't really think about how I was going to make the coffee, I ended up making a super fast realflow sim then making a snapshot of the mesh in max.Cut it up into about 5 pieces then positioned them to fake the splash.For about an hours work I'm happy with it, as the two main character are really going to test my time on this home stretch coming up:) I still have a lot of work to do for the waitress, she is rendering really flat looking.
02 February 2010, 10:47 AM
Stated making the posters and positioning the critters. "Get Some!...of our hot chocolate"is the first one, of the menu promotion posters that are related to the characters in the scene.Going to start the hero tonight.My goal is to have a ruff boy and girl done by next Saturday. then it's all refine for render and post...hopefully...
comments and critiques are very welcomed....as my eyes cant see straight after looking at this so long
02 February 2010, 01:08 PM
I am liking the scene, the pose of the police officer is great :) , and the dead critter looks awesome!! Look forward to seeing it develop!
03 March 2010, 04:51 PM
Many thanks Imkan!
So I started my couple that's going to be in the front. I saved them for last, so that hopefully By now I had my character work flow fine tuned as these guys are going to take the most detail.I wanted the scene to have a small town feel, that's why I went with the chosen clothing. Baseball shirt for the guy and attached is the reference I have for the girl.The bottom right is what I am aiming for.I figured the flannel implied more of a country girl :)
comments and critiques are greatly appreciated! if you have any suggestions for the characters please post!
03 March 2010, 05:16 PM
Hey very sweet stuff, headsmell!
I love cartoony characters in realistic environments.
I would suggest to go for some more dramatic lighting inside the dinner and try to flesh out the little happenings more. With that lighting it's quite hard to read what's going on , without a very big version of that image.
Also , maybe it would be nicer to swamp the background with critters so the viewer realize the danger even faster.
Keep it up man!
03 March 2010, 04:33 AM
Thanks for the Suggestions!
Yea I think i went cross eyed starting at everything for so long...After I get the main characters done I'm just going to nuke all the lights and start over for more dramatic effect. Yea I definatly agree it needs more little critters. Hopefully if I have time I want to put more in the diner making a really big mess.Was watching critters and gremlins and they tend to make a huge mess where ever they go
03 March 2010, 06:18 PM
Just started the girl tonight. I made a really quick poly paint of her out fit to see how its working. I'm planing on taking some photos and make a good flannel texture when shes done. I also did a quick hair test. I was thinking that she would have it tied back. I am debating wither or not to use hair n max or paint it...I never used hair before any one know any good tuts???
03 March 2010, 03:52 PM
Well I finally put the couple in, the dude still needs some rework for his arms and back right leg.They look really stiff and unnatural. They didn't come out as dramatic as I wanted unfortunately...going to try and revise them later this week, as I really want to get the mood lighting working. I just nuke some of the major lights that where washing everything out, So now I am going to go back and tweak and add rim lights need be. I also have never used 3ds max hair before...man can that be a pain sometimes. I added a bunch more on the roof top aswell and I might put a few extra in the diner. I had a though about making one of the little critters stand out as the leader of the packed, but I'm not sure if it's going to add any thing to the story.Hopefully at the end of this week I can start to add elements such as thick black smoke to the back kitchen and start to make a mess of the diner more.If anyone has suggestions on light please help...it's doing my head in
03 March 2010, 05:39 PM
Hi, you are doing a great job, the concept is really nice and that police chief is fantastic.
Good Luck!! :thumbsup:
03 March 2010, 04:06 AM
Thanks Arturoaturo :D Yea it's been alot of fun making these guys. hopefully get around to refining them this week
03 March 2010, 06:32 AM
wow man u choose a very difficult scene to create!!..lots of elements , lots of action, very nice challenge :thumbsup: :thumbsup: , i think a very important thing to take care here are the post effects man, they can help to integrate the scene and give more dramatic and realistic feel to all image, i think the lights are looking nice so far, ill be following your next steps.
03 March 2010, 05:03 PM
I was playing around with the exterior space and decided to place few more criters to narrate a bit better of the cop paving a way for the young couple to escape.I was imagining painting in some green glow blood to balance out all that red in the diner. I moved the couple forward aswell, I think it gives a bit more depth,rather having them just in the midground. The lights I have in their are old atm, going to change them tomorrow. What do you guys think?
03 March 2010, 05:13 PM
Hay Thanks alot rattlesnake :beer:
yea I'm planing to have all my renders done at least 4/5 day before the due date so I can go to town with tall the post...hopefully :p ...so much to do
03 March 2010, 02:38 PM
Just finished adjusting the guys pose. It still doesn't feel finish but almost there for me.I moved his arm up a bit more and tried to position his hips for a more action pose.It's a bit tricky cuz of the camera position. Also refined his hand. I think I'm going to explore moving his head around after I get to some other stuff.Planing to add hair on him this weekend, not sure if it's going to be shagy or shaved. For the flying criter I thought he needed to be scaled down a bit as he was competing to much with the main guy. Not sure yet if I want the flying criter to have his mouth really open ready to bit. Try to play around with it later tonight. Comments and critiques always welcome !
03 March 2010, 04:13 PM
Was feeling a bit burned out and brain dead today, but still wanted to do some work.So I set up all my render passes. I set up a back room, interior and exterior. All with a the normal comp passes and HEEPS of multi matte elements. I figured I can have complete control over lighting in post if I need to balance out the interior and exterior. Posted screens I graded showing ruffly what my passes will look like and a few elements.
03 March 2010, 09:23 AM
Awesome renders eh? :P
Well whenever I enter in 3d contests my main goal is to always have fun(#1) and learn some new skills. I defiantly learned some new z brush stuff this time around but really wanted to get my composting and post production going. I have access to work on a nuke suite so I always planed on doing all my composting in nuke...Is that a complete over kill...well yes, but I planed on treating this image as if it where an animation in production. Doing relighting in post has always interested me for a long time. So I did some research and came across a awesome master class from the foundry regarding 2.5 relighting:
The problem for me was using max and generating a P-Pass(Point xyz) from vray.
I came across a texture plug in in that Valdo wrote for vray:
VRaySamplerInfoTex , which you plug into and extra texter elements pass. Be sure to DISABLE consider for antialiasing, else you'll get render hits.
About the three passes:
So the first one doesn't look like much, but basically it takes position points takes from the camera. You render a float image so it can store a wide range of numbers including negative. Along with a normal pass and AO pass you can start to do relighting. I honestly cant explain it as good as the lecture, if your interested I highly recommend watching the video.
Again, all of this a bit overkill for an image contest, but I wanted to treat this image from a production pipeline line to help my composting skills.
03 March 2010, 04:12 PM
Oh man...I finally got all my renders out, 5 passes (without hair) about 4 hours each. I separated the hair just because it was so fast around 10 min for each character. I put the girls hair in and it was... well...a disaster. Like attach of the killer spaghetti (might have work with this contest actually ). So I resorted to painter just her hair. I just have so much post to do, I cant go back to 3D with my time limit.though,I am actually happy for the render misfortune, because now I have her with a much short, more volume hair, which I think suits her more.Though I do feel completely out of my realm as I have never really painted hair before. The image on the left is the reference and the right is where I am right now. There is a harsh blue rim light that might be a problem, but will have to see. Anything look way off to anyone?????
03 March 2010, 04:13 PM
other than her possest children of the corn eyes :p
03 March 2010, 05:55 PM
Just started painting....There is ALOT to be done. With all the red in the diner I'm not sure about how much green blood I can get away with, before I start distracting from the main couple. In this image I haven't played with the exterior exposure yet and the interior seems a bit dominating from the couple. And one have critiques / comments??
03 March 2010, 01:48 PM
Just going through the scene and checking for anything out of place. I've been staring at this image for so long that I guess i over looked just how big the girls eyes are.Lucky since I had my exterior scene separate, a region render just for the eyes only took a few min. going to go through and paint some detail tonight...hopefully upload final tonight as well :)
03 March 2010, 02:29 PM
awsome work man really enjoyed following this topic :bowdown:
03 March 2010, 04:52 PM
Software: 3ds max,Photoshop,VRay,ZBrush
Problems, no matter what size, are always hungry...
Well I had a lot of fun making this image, especially the little critters :)
My main influences where from the 80 creature features, such as Gremlins, Critters, and Ghoulies. I always loved watching those little mischievous monsters getting n trouble! I hope you enjoy, Thank you for viewing
03 March 2010, 05:09 PM
!! HI REZ FINAL IMAGE (http://dznd.net/Webpics/A_Lombardi_CGS_B_Movie_ImageChallenge_4k.jpg)
Well thats that, I had ALOT of fun making this one. Be sure to check out the hirez link above as the thumb nail is really bad.
Thanks everyone for you comments! I apreciated it every step of the way :beer:
Looking forward to seeing everyone's final images :D
03 March 2010, 05:53 PM
heh very funny stuff. I like the chief actions in the background and splashed monster on the window. Very nice.
03 March 2010, 06:03 PM
Hey Heady, great image! Congrats, very well done. :beer:
03 March 2010, 06:34 AM
Thank guys :beer:
I can finally get some sleep now that's done :D...what a ride
03 March 2010, 07:18 PM
Congratulations budy! Your final piece is excellent, it looks really really good. All of those critters are very funny. All the best! :beer:
03 March 2010, 07:39 PM
Very entertaining, lots of details to be found! Still your image is readable and gets you to focus on the main couple first (good job lighting and balancing those layers). But my favourite is what's going on inside the diner :)
03 March 2010, 01:44 AM
arturoarturo- Cheers dude, Loved your afro zombies :beer:
archaeotect- Thanks alot man :D
03 March 2010, 01:44 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.