View Full Version : B-Movie Entry: Derek Bradley
01 January 2010, 08:14 AM
Derek Bradley is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=18835)
Latest Update: Work In Progress: final blocking
01 January 2010, 07:20 AM
I have been thinking about a title for my movie and have come up with:
"They took her youth, now they want her brains"
The protagonist is an aging female office clerk.
Her workmates have turned in to some sort of hideous creatures/mutants/monsters (TBC).
She is all that stands between them and the rest of the world.
The title is locked in, I may still change the tag line.
I will be concepting this in Zbrush mainly, but might jump into Photoshop to do some quick paintovers.
01 January 2010, 11:07 AM
I am trying to figure out the rough proportions of the main character here.
I want her to look like a sweet old lady.
This is 2 hours work starting from zspheres.
01 January 2010, 12:03 PM
I dig the concept, I love the idea of having a totally banal and atypical hero for the project.
01 January 2010, 12:58 AM
cool idea, i can picture your hero character in the middle of the office with a stapler gun, and around her lurking in the dark is a host of deformed and mutated co workers. . . good stuff !
01 January 2010, 07:43 AM
funny idea and good start on the model, can`t wait to see the monster design and expression on the lady face :)
01 January 2010, 10:54 AM
Thanks for the encouragement :)
Here is tonights blocking, under an hour of work, but getting the major facial forms blocked out, adding to the curve of the back.
Still keeping things at a low rez and broad so I dont need to commit to anything while concepting.
01 January 2010, 09:35 AM
Here is the direction I will be going in.
01 January 2010, 10:41 AM
Quickly blocking in a bit of office to play around with in pre-vis.
Now to get on with sculpting granny + monsters + sidekick
01 January 2010, 05:24 AM
Here are all the basic forms blocked out. Still keeping it general until i have my final pose/expression in place.
01 January 2010, 10:27 AM
Here is a 1 hour concept sculpt of an acid mutant.
The sacs hanging from the mutants mouth and chest cavity are filled with acid.
They are in fact wildly mutated alveoli.
The acid contained in these sacs is capable of dissolving human flesh in seconds.
For this reason, many of the mutants also have exposed bone on their hands and feet...
01 January 2010, 06:14 PM
Nice mutant developing here :D
01 January 2010, 07:22 PM
The acid mutant looks like it could have some nice animated oozing
01 January 2010, 08:23 AM
Thanks. More mutated goodness to come this weekend...
Filthy oozing monsters are fun :)
01 January 2010, 12:06 PM
Here is tonight's effort.
Just humble base teeth & gums, but these will come in handy when making mutants.
01 January 2010, 09:48 AM
These guys are blocked out enough now, Ill be working on the composition of the final image next.
01 January 2010, 09:49 AM
Here is another angle :)
02 February 2010, 07:24 PM
This is the pose I'm going for so far... more concepts to come.
02 February 2010, 02:11 AM
I have decided to add yet another mutant to the mix.... here is the start.
A wise decision? Time will tell.
02 February 2010, 07:06 AM
a quick colour test, still lots of sculpting to do.
02 February 2010, 09:54 AM
I would say this is pretty much blocked out now. Next is posing, then mutating.
02 February 2010, 09:54 AM
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