how to efficiently avoid particle penetration through geometry?
i build this intestine nurbs shape and put a collision object inside of it to stop particles from goin' straight through the main body, which worked pretty well.
now, despite of that, every now and then a particle manages to escape it's flow shape.
i already tried 'curve flow', 'surface flow' and tweaking on the geo connectors like mad, but it doesn't seem to work like i want it.
so if anybody has got any recommendations (except doin' it in POST!), please enlighten me!