"In the nDynamics menu set, select nSolver > Initial State > Set From Current."
"Setting the Initial State of your nCloth changes the shape of its input mesh."
"You can set the Input Mesh Attract attribute in the Dynamic Properties section of the nClothShape node to increase or decrease how much your nCloth wants to retain the shape of its input mesh."
create sphere, raise up
turn on ground plane
nSolver > Initial State > Set From Current
rewind, yes initial state worked
nMesh > Display Input Mesh
and it's the original sphere shape not the flattened cloth sphere.
Not that anyone cares I suppose but it makes it so that you can't use the Input Mesh Attract attribute to the inital shape.