View Full Version : uv-map problems in max4.
05-20-2002, 01:20 PM
I'm sort of new to 3d graphics, and this is one of my first thinks i have to texturize.
I do know something about mapping and projection but i've got still some problems.
The problem is that i don't know how to put more then just one texture to one object, and how to assign different material ID's to poly-selections so i have some orderning in UV-mapping. Now when i apply an UVW-unwrap modifier i only see the UV's of whole the object or just one selection. My question is what i'm doing wrong. I already looked in the documentation and did the tutorial with the helmet-guy, but it's not working one my model.
If somebody could help me i will be very happy.
Thanks in advance.
Note: I'm using MAX4, and already downloaded DeepPaint3d v2. But it crashes all the time. And sorry for my English.
05-20-2002, 07:39 PM
ok lets first explain how to assign different material ids to poly-selections of your model: in the edit mesh/editable poly-modifier select polygon as sub-object-mode. under surface properties/material there is a parameter that is called "ID". now just select the faces u want to assign a new id to and then type this id in. (the "select by id"-option is very comfortable to check which id's are assigned to which polys).
for the material open the material editor and select a "multi/sub-object"-material instead of a standard material. this material can consist of as much materials as u want to have on your model. these materials are all given an individual id - thats how they are assigned to your model.
hope this helps a little bit.. ;)
btw: this is my first post here, so i just wanna say hello to all u nice people - GREAT COMMUNITY!! :buttrock:
05-20-2002, 11:15 PM
Hey! I figures it out. It works now! Thanks Phrank for your sub material tip, it was very helpfull. But now i know technically how to map the textures there is a new difficult step for my texturing proces: the textures itself :-)
Does anybody know some good references for painting dirt on metal. I know i have to look for myself in the nature and world around me, and i've did. But it's still hard to paint :-)
05-21-2002, 01:34 AM
Unfortuntaley, this not a source for images, but this is a very good tutorial (http://www.secondreality.ch/) on making textures.
Hope, this is helpful.
Have a nice day.
05-21-2002, 01:16 PM
wow, that site was helpfull! I recommend it to everyone who's strarting with texturing metal surfaces...the only thing is that some image-links are broken. thanks fot the tip Bibi
01-13-2006, 07:00 AM
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