View Full Version : problem with baked normal map and col>tex map in 3D max

01 January 2010, 05:18 AM
Hello! zbrushers!
I'm beginner in zbrush . and T_T I need somebody to help me.
I'm sculping young boxer.
I baked normal and get a diffuse texture from col>tex function.
and I adjust them in the MAX.

but, when I adapt them in 3d MAX. there is a problem ! The result of zbrush and 3d max are mismatched like this!

of course, I can edit the diffuse texture in photoshop.

But, if there is a simple solution to resolve this, plz help me!

I want to know how to bake the texture of higher subdiV resolution in the lower subdiV resolution? Can I do this?

! have a good day!

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01 January 2010, 05:18 AM
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