I'm beginner in zbrush . and T_T I need somebody to help me.
I'm sculping young boxer.
I baked normal and get a diffuse texture from col>tex function.
and I adjust them in the MAX.
but, when I adapt them in 3d MAX. there is a problem ! The result of zbrush and 3d max are mismatched like this!
of course, I can edit the diffuse texture in photoshop.
But, if there is a simple solution to resolve this, plz help me!
I want to know how to bake the texture of higher subdiV resolution in the lower subdiV resolution? Can I do this?
! have a good day!