My model is pretty detailed as it is I just want to paint some bump map in zBrush like lips etc. What happens is that when I generate my normal map it shows all the features from model getting subdivided and smoothed out so the map has a lot of details like knees, facial details, and so on that I don't want on my normal map. When I apply it to my 3D model in Max all the curves it gets from meshsmooth are amplified by the bump map and model starts looking like poop. In other words I want to generate a flat texture except for the fine details that I sculpt in zBrush. Is there way to do this?
here is my normal map