I always tend to do a bevel consisting of 3 faces per edge when modeling. I notice that people get away with displacement and good textures with low-res geometry quite often, and are able to get great results. I want to know what some of the more experienced members out there have encountered to be a good solution for beveling. To bevel or not to bevel, that is the question. And if so how smooth do you make your edge? Is a one-face bevel enough? Do you subdivide or use proxy geometry at all? As far as what kind of objects I am interested in, it's definitely hard-surface stuff like walls, bricks, wooden planks, computer monitors, gears, and things of that nature.
Thanks in advance,