View Full Version : Tutorial on Creating Sculpted Prims for Second Life via Poly Modeling in Maya

12 December 2009, 11:02 PM
Hello all -

For any one interested in modeling for Second Life, we've just posted a new tutorial on creating sculpted prims via polygon modeling in Maya.

The tutorial can be found here: (

We're hoping that this tutorial will help make building in Second Life more accessible to a wider variety users. If you have any feedback, suggestions, ideas, etc. that you think will help improve the tutorial, please let us know at


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12 December 2009, 11:02 PM
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