My team and I have been working on creating a photoreal cloth shader for our scene.
We're revisiting the coat in Mudbox to add more wrinkles and accessories to the coat but we need to push this cloth shader to the next level.
If anyone has any advice for different passes, render layers, techniques or inspiration, I would really appreciate it. I searched online for shaders I could download to investigate the process but didn't have much luck. Links to any available shader resources would be appreciated as well!
Maya 2010 (ncloth, mentalray)
Composited in Nuke
Render Passes on our Beauty Layer:
Thanks for your time!