View Full Version : Character Animation Reel
12 December 2009, 09:50 AM
Hello, I've recently revised my demo reel and thought I post it and share with everybody. Everything from the modeling, texturing, rigging, animating, and lighting, to all the hair, fur, cloth, particles, and compositing were done all myself. The only thing I didn't do were the smoke and fire effects in the 'jump' animation, which I used from a Video Copilot DVD. Enjoy:
12 December 2009, 09:12 PM
Its really good reel man /
but for me there is a small gap between your acting and physical animations
you much better in first ;)
they look more natural then lets say jump animation or dance
anyway its a nice reel !!!
12 December 2009, 10:11 PM
Thanks man.. yeah, I've been wanting to go back and revise that jump animation, as well as the 'lifting the catfood' one. I'm working on something else right now, so I'll get to it some day. I'm a little on the fence with the dance too; probably need to smooth that out a bit.
12 December 2009, 10:15 PM
or you could concentrate on acting and be really good in that ;)
its not like every animator have to be strong in every type of animation
good luck anyway
12 December 2009, 10:49 PM
Right on. Yeah, I've always felt I was much better at the acting and dialogue/facial side of animation. I do try focusing more on that, but like would like to be more rounded... always trying to better myself. :wip: (http://forums.cgsociety.org/misc.php?do=getsmilies&wysiwyg=1&forumid=0#) You're welcome to cite any specific critiques if you like.
12 December 2009, 08:15 AM
Enjoyed the reel, are you just coming out of school? If so, which school?
12 December 2009, 12:02 PM
Thanks! I actually graduated about six years ago from Full Sail in Winter Park, FL. Unfortunately I still have no industry experience and am currently applying around to for a character animator job. I was only 20 when I graduated so, I wasn't in any rush to hop into the real world. So I've spent the years learning and practicing, and finding my style.. time flew way too fast. :surprised
12 December 2009, 03:07 AM
I like the rigging you did, the animation is pretty good but it almost feels a lil mo-capped to me for some reason, your facial work and hand movements are what stood out to me. That jump is a lil to small to get an employers attention though, make it a big gap so you build a suspense, and if you're going for strictly a character animation job leave those sketches at the end out, theyre great but its not what your applying for ya know. Keep it up and GOOD LUCK!
12 December 2009, 11:10 AM
Hey, thanks for the input. I've had a few people tell me that jump was should be more exciting. When I was working on it I was going for something more natural looking (and added a little goofy-ness). But after watching it so many times, and hearing other people's suggestions, it's definitely on my to-do list. And I'm not married to having my sketches on my reel. I hear a bunch of different "do's and don't's" for reels and some say people employers like to see a traditional art background. So I figured 'what the hell'. But next time I tweak my reel I suppose I'll take them out. I was somewhat 'iffy' about them anyways.
12 December 2009, 11:10 AM
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