View Full Version : patronus

12 December 2009, 07:38 PM
how would you create a patronus effect ('s_Patronus.gif) in maya? i tried a little bit with particles, but i never get such a softness. hrb with motionblur does not really help, because iŽd only blur acording to the camera-movement...

12 December 2009, 11:20 AM
Hi kweso,
u can try it with ...

1.ncloth simulation with proper shader.
2.emitting high resolution detailed fluid from the cloth mesh .

12 December 2009, 04:39 PM
I agree with an ncloth simulation. Create a plane, convert it to an ncloth mesh. Apply a component constraint between the cloth and a moving object (ie a sphere or something for the cloth the follow). For shading the cloth you can use a simple ramp texture for both the opacity and the color. Bump up the incandescence of the texture to make a fake glow. You might need to create more than one ncloth object to get the randomness of the streaks.

12 December 2009, 05:27 PM
Stuff like that is generally done with tons and tons and tons of particles, birthed and moved around using different noise fields. Do a couple passes of that to achieve different parts of the effect (swirl, tail, etc), layer them together, should achieve the same effect. Only prob is that Maya's out-of-the-box particle rendering leaves a bit to be desired.

You could try doing something similar with nCloth or softbodies, and get something that looks kind of similar, but I think you'll have trouble art directing it the last 10-20 percent of the way there.

Also, consider that these effects probably took quite a bit of time and vision to put together, so don't fret if it doesn't come together overnight.

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12 December 2009, 05:27 PM
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