I am totally new to this forum so please be patient, I know you will. Thank you :-)
Ok. First post from me about a little shadow detail. I am learning how to use oceanShaders, everything works fine until now. I got this shadow on the water that seems way too much detailed and dark to me.
The water is a simple Ocean which I tweaked to get it the way I want; it has transparency, refraction, there are 3 very low intensity filling directional lights, a filling area light and a key spot light (this is the only one projecting raytraced shadow).
I expected this shadow to be more diffused, I expected the oceanShader would to give me some kind of dimmed sense of shadow ... instead I got this very dark one which I generally don't see on real water surfaces.
Does anybody have any idea what should I tweak to get a more diffused and "weak" shadow on the water?