I was just using for the first time p_MegaTK and p_HairTK shaders and i think they are absolutely fantastic.
I want now render hair with shave and haircut and have the render in diferent passes in maya 2009 SP1a.
I want to render this in a different scene than where i have the character mesh; for that i just import the mesh(with no textures, shaders, etc) the lights, and the cameras.
-So, how can i have the shadows of the hair that hits the character mesh in a different pass with out any other information of the other elemts, including the own character mesh shadows, lighting, etc?
Thank you very much.