I have tried the new Renderpass concept in Maya 2010
Generally i render my Renderings only as a Beautypass with severals Masks to make some adjustments in Post.
Now i would like to try to render my Objects in Renderlayer and Renderpasses.
So my question is i have lets say a Beautyrendering like the example in the Preview.
And now i would like to split it in Renderpasses so wich Renderpasses do i need to get the same look like in my Picture i posted.
I have create two renderlayer:
1. Base ( in this layer i want to put all the renderpasses wich is generally important to get the result like my Preview image i posted).
2. Shadow ( in this Renderlayer is only the Occlusion and Raytrace Shadow).
I am happy for any help or tips.
Here you can download my Maya 2010 Project: http://www.cengil.com/download/Renderpasses.rar
PS: i work in my Scene with the mental ray production shaders.