View Full Version : Painting UV bleed.

12 December 2009, 08:48 AM
Hi all, I'm setting up a scene a mesh and UV's I have.

The Mesh was created in Zbrush and has AUV uv tiles. so every polygon has a small gap around the edge, good UV coverage, but uneditable in Photoshop.

Anyway, the problem is that painting (and projecting) seem to bleed the colour too much which results in extra colour all over the mesh where it isn't wanted.

Is there a config setting to change this hidden somewhere??

12 December 2009, 02:55 PM
in mud you need clean uvs with enough space to bleed...
zbrush crappy uvs wont work...

12 December 2009, 07:02 PM
wow that's a let down. I want to use Mudbox in production, but it just lacks so much flexibility.

Lucky Bodypaint, and Renderman use AUV tiles for the best uv coverage, so I'll have to move on.

12 December 2009, 04:10 PM
I belive Mudbox 2010 SP1 has the abilty to control the bleed distance

12 December 2009, 04:47 PM
For texture painting, yes it does.

For baking, no the setting is still hidden in one of the ini files. So in this case yes SP1 will help.

12 December 2009, 06:15 PM
Here's where the ini value is currently hidden BTW, for anyone who needs it...

- Neil

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12 December 2009, 06:15 PM
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